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Bug #407

closed

Handle multiple root bones on a mesh

Added by Anonymous almost 12 years ago. Updated almost 12 years ago.

Status:
Closed
Priority:
Urgent
Assignee:
-
Category:
OS3D_Editor
Target version:
Start date:
05/23/2012
Due date:
05/24/2012
% Done:

100%

Estimated time:
1.00 h

Description

OpenSPace3D does not support multiple root bones on a skeleton.
In SO3Engine, SO3GetRootBoneFromMesh function is noted as deprecated, and replaced with SO3GetRootBonesFromMesh function

Actions #1

Updated by Anonymous almost 12 years ago

  • Due date set to 05/24/2012
  • Status changed from New to Closed
  • Assignee changed from arkeon to Anonymous
  • % Done changed from 0 to 100
  • Estimated time set to 1.00 h

Done in o3dloader.pkg and os3editor.pkg.
Kinect Plugit that use the SO3GetRootBoneFromMesh too stay untouched.

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