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Feature #632

closed

Waypoint Plugit

Added by samiux 6 months ago. Updated about 1 month ago.

Status:
Rejected
Priority:
High
Assignee:
Category:
OS3D_PlugIT
Target version:
Start date:
02/05/2024
Due date:
% Done:

0%

Estimated time:

Description

Waypoints are a very effective way to quickly and simply create artificial intelligence. Before starting with an AI Nav Mesh. Wouldn't it be simpler to start with a waypoint AI?

Plugit allowing you to create a path predefined by nodes and allows for example an enemy to chase the player among the path of nodes. I see the plugit similar to the object track plugit but except that the animations are not calculated in time and the nodes just serve as a path for enemies to orient themselves but can also be useful for example for a competing car to follow the track.

Actions #1

Updated by arkeon about 1 month ago

  • Status changed from New to Rejected

Not needed since we now have navigation mesh and pathfinding

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