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Feature #636

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Ameliorate Car Physics Plugit And Trafic Plugit

Added by samiux about 2 months ago.

Status:
New
Priority:
Normal
Assignee:
Category:
OS3D_PlugIT
Target version:
Start date:
05/27/2024
Due date:
% Done:

0%

Estimated time:

Description

I find that the Physic Vehicle plugin is incomplete and deserves some improvement.

-Possibility of defining the vehicle's horsepower.

-Engine positioning (Front, center and rear. Cars do not react the same way depending on engine location).

-Add the possibility of creating damage to the vehicle and deforming it (in the event of a collision)

-Add the ability to enable or disable engine damage.

-Ability to enable or disable vehicle damage.

-Add the possibility of activating or deactivating so as to create damage to the clutch when holding the clutch button for a long time (when the car is only in manual mode).

-Add The ability to enable or change between 2X4 and 4X4 mode. To add an Enable, Disable 2X4 and Enable Disable 4X4 option.

-Add Set Gear option to choose which specific gear type.

-Set Speed (returns vehicle speed in Mile per hour or Kilometer per hour)

-Material for indicators.

-Hardware for headlights

-Plugit Traffic which would allow you to manage the behavior of other vehicles on a given road. (I don't know if pathfinding already allows this).

-Hitch for a trailer (I don't know if the physics of OpenSpace3D allows it).

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