Start to build Scol using CMAKE » History » Version 28
arkeon, 02/28/2017 04:40 PM
| 1 | 1 | arkeon | h1. Start to build Scol using CMAKE |
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| 3 | |||
| 4 | 20 | brainsandwich | h2. Tools |
| 5 | 1 | arkeon | |
| 6 | 20 | brainsandwich | h3. Common to all platforms |
| 7 | 1 | arkeon | |
| 8 | 20 | brainsandwich | * "CMake":http://www.cmake.org/download/ |
| 9 | 27 | arkeon | * Visual Studio Community |
| 10 | 20 | brainsandwich | * "Tortoise SVN":http://tortoisesvn.net/ (or any SVN client) |
| 11 | * "Tortoise git":https://code.google.com/p/tortoisegit/ (or any Git client too) |
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| 12 | 1 | arkeon | |
| 13 | 20 | brainsandwich | h3. Windows target |
| 14 | 1 | arkeon | |
| 15 | 28 | arkeon | The minimum compiler supported is the one in Visual Studio 2013. |
| 16 | 20 | brainsandwich | You can try with a newer version at your own risks ! |
| 17 | 1 | arkeon | |
| 18 | 20 | brainsandwich | h3. Android target |
| 19 | 1 | arkeon | |
| 20 | 20 | brainsandwich | _With standard tools_ |
| 21 | 1 | arkeon | |
| 22 | 20 | brainsandwich | i.e. free tools found on the web or provided by Google |
| 23 | 1 | arkeon | |
| 24 | 20 | brainsandwich | * "Java Development Kit (JDK)":http://www.oracle.com/technetwork/java/javase/downloads |
| 25 | * "Android SDK":https://developer.android.com/sdk/installing |
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| 26 | * "Native Development Kit (NDK)":https://developer.android.com/tools/sdk/ndk |
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| 27 | * "Apache ANT":http://ant.apache.org/ |
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| 28 | 1 | arkeon | |
| 29 | 20 | brainsandwich | _With Tegra Android Development Pack_ |
| 30 | 10 | brainsandwich | |
| 31 | 20 | brainsandwich | A package provided by Nvidia to build applications for Android. The download process requires authentication to the Nvidia Developper Network (it's free and not too spammy though) |
| 32 | |||
| 33 | * "TADP":https://developer.nvidia.com/gameworksdownload |
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| 34 | * On setup, let it download everything or at least the tools described in the previous section. |
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| 35 | |||
| 36 | _SDK preparation_ |
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| 37 | |||
| 38 | You should launch the SDK to download other tools like emulators for each API you want to target. |
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| 39 | (Our target API is 17 so you can get any emulator above). |
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| 40 | |||
| 41 | h3. Linux target |
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| 42 | |||
| 43 | Not supported yet. |
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| 44 | |||
| 45 | h3. Mac OS target |
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| 46 | |||
| 47 | Not supported yet. |
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| 48 | |||
| 49 | |||
| 50 | 7 | brainsandwich | h2. Get the Scol sources |
| 51 | 1 | arkeon | |
| 52 | 20 | brainsandwich | Scol uses Subversion for source control and you can use your SVN client to get the source code. |
| 53 | 6 | arkeon | |
| 54 | 1 | arkeon | So first retrieve the sources from "https://svn.scolring.org/trunk/", accept the certificate and go take some coffee. |
| 55 | The source directories contains most of the dependencies, and since some of them are modified they are provided in the sources. |
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| 56 | 7 | brainsandwich | |
| 57 | 20 | brainsandwich | Some sources like curl use Git as source control and are downloaded when building, so make sure it's installed before building the project |
| 58 | 7 | brainsandwich | |
| 59 | 20 | brainsandwich | |
| 60 | |||
| 61 | 1 | arkeon | h2. Dependencies search paths |
| 62 | 8 | brainsandwich | |
| 63 | 1 | arkeon | h3. Windows |
| 64 | |||
| 65 | Once you get the sources, you can execute "setWindowsSearchPaths.bat" in the dependencies directory. |
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| 66 | !!WARNING!! when you execute the bat file using the mouse the current directory is wrong. |
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| 67 | You need to start a DOS command line "cmd.exe" as administrator and go to the dependencies directory to start the bat file manually. |
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| 68 | |||
| 69 | This will add needed environment variables and paths. |
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| 70 | |||
| 71 | h3. Android |
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| 72 | |||
| 73 | 20 | brainsandwich | If you downloaded the TADP, the following variables are likely to be defined already (or they should look alike). |
| 74 | If not, add these to the environment variables |
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| 75 | 1 | arkeon | * ANDROID_HOME : path/to/sdk |
| 76 | * ANDROID_SDK_HOME : path/to/sdk |
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| 77 | * ANDROID_SDK : path/to/sdk |
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| 78 | * ANDROID_NDK : path/to/ndk |
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| 79 | * ANT_HOME : path/to/ant |
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| 80 | 7 | brainsandwich | * JAVA_HOME : path/to/jdk -- should be something like "C:\Progra~1\Java\<jdkfolder>" |
| 81 | 1 | arkeon | * CMAKE : path/to/cmake |
| 82 | 7 | brainsandwich | |
| 83 | 20 | brainsandwich | Then you should add these variables into the PATH: |
| 84 | 1 | arkeon | |
| 85 | @%ANDROID_NDK%;%ANT_HOME%\bin;%ANDROID_SDK%\tools;%ANDROID_SDK%\platform-tools;%CMAKE%;%JAVA_HOME%\bin;@ |
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| 86 | |||
| 87 | 20 | brainsandwich | |
| 88 | |||
| 89 | |||
| 90 | 1 | arkeon | h2. Build needed dependencies |
| 91 | |||
| 92 | 20 | brainsandwich | h3. From Windows, for Windows |
| 93 | 1 | arkeon | |
| 94 | 22 | hector | # Launch cmake-gui from a Visual Studio command line (it configures environment so you can build things correctly) |
| 95 | # Specify the source folder to trunk/dependencies and the build to trunk/dependencies/build/windows/x86 |
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| 96 | 24 | hector | # Hit Configure. In the message box, select your Visual Studio version as generator, and check "Use default native compilers". |
| 97 | 21 | hector | |
| 98 | You will see a list of categories, under which are variables to tweak build parameters. |
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| 99 | The category SCOLDEPS contains CMake variables that enable/disable the build of individual SCOL dependencies. |
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| 100 | Some of these dependencies depend on one or several others. Since CMake needs to detect these "sub-dependencies" when configuring, |
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| 101 | we need to make several build passes, in order to build said "sub-dependencies" before the dependencies that depend on them. |
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| 102 | |||
| 103 | 22 | hector | # Leave all variables at their default values. |
| 104 | 25 | hector | # Keep hitting Configure until no variables are highlighted in red. |
| 105 | 1 | arkeon | # Hit Generate to generate a Visual Studio project. |
| 106 | 22 | hector | # Build the project in Visual Studio (Build->Batch Build, check debug and release for "INSTALL" configuration). |
| 107 | 24 | hector | # When the build is done, in CMake, check LIBPNG, OPENAL, CURL under SCOLDEPS (leave the other variables as they are). |
| 108 | 1 | arkeon | # Hit Configure again. When configuring is done, you will see new variables appear in red. Leave them at their default values. |
| 109 | 25 | hector | # Repeat steps 2 to 4. |
| 110 | # Check OGRE, CAUDIO, LIBHARU under SCOLDEPS, hit Configure, and repeat steps 2 to 4. |
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| 111 | # Check HYDRAX and SKYX under SCOLDEPS, hit Configure, and repeat steps 2 to 4. |
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| 112 | 26 | hector | # HYDRAX / SKYX build might fail due to header conflicts. To solve them, in Visual Studio : |
| 113 | ## In the solution explorer, open the properties of the *RenderSystem_Direct3D11* project. |
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| 114 | ## In the properties window, Select *All configurations*. |
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| 115 | ## Under *Configuration Properties* > *C/C++* > *General*, modify the *Other include directories* entry. |
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| 116 | ## In the directories list, move the directory at the bottom all the way to the top. |
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| 117 | ## Save the changes. |
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| 118 | ## Repeat the same steps for the *RenderSystem_Direct3D9* project. |
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| 119 | ## Re-run the build. |
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| 120 | 21 | hector | |
| 121 | Now every required dependency should be built. The ones that we left unchecked aren't needed. |
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| 122 | 7 | brainsandwich | |
| 123 | 20 | brainsandwich | h3. From Windows, for Android |
| 124 | 7 | brainsandwich | |
| 125 | 20 | brainsandwich | Do the same as for Windows target, but |
| 126 | * Set source folder to trunk/dependencies and build folder to trunk/scol/build/android/<target abi> |
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| 127 | * Specify the generator : "NMake" |
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| 128 | * The toolchain for crosscompile : trunk/dependencies/CMake/toolchain/android.toolchain.cmake |
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| 129 | * Build dependencies with "nmake install" command from a command line. |
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| 130 | 13 | brainsandwich | |
| 131 | |||
| 132 | 19 | brainsandwich | |
| 133 | 20 | brainsandwich | |
| 134 | 19 | brainsandwich | h2. Build the Scol project |
| 135 | 13 | brainsandwich | |
| 136 | 20 | brainsandwich | As for the dependencies: |
| 137 | 13 | brainsandwich | |
| 138 | 20 | brainsandwich | h3. Windows target |
| 139 | 3 | arkeon | |
| 140 | 20 | brainsandwich | * Set source folder to trunk/scol and build folder to trunk/scol/build/windows/x86 |
| 141 | * Configure, generate and build from Visual Studio |
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| 142 | |||
| 143 | h3. Android target |
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| 144 | |||
| 145 | * Set source folder to trunk/scol and build folder to trunk/scol/build/android/<target abi> |
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| 146 | * If you're using Nsight with Visual Studio (TADP), some build paramaters should be modified for each build if you want to install and test the project on a device : |
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| 147 | - Open ScolLauncher subproject -> properties |
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| 148 | - Configuration Properties -> General -> Configuration Type -> Make Application (ndk-build -> .apk|.so|.a) |
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| 149 | - Configuration Properties -> Deployment -> Fast Deploy -> No |
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| 150 | - Configuration Properties -> Ant Build -> Skip Ant Step -> No |
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| 151 | * Without TADP, after it's build, go to trunk/scol/build/android/<target abi>/App/bin, and run "ant debug install" if you wish to install the project on an emulator or your device |
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| 152 | 1 | arkeon | |
| 153 | h1. Start your new plugin |
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| 154 | |||
| 155 | h2. Source paths |
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| 156 | |||
| 157 | Start by creating a directory with your new plugin name in the trunk/scol/plugins folder. |
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| 158 | For example trunk/scol/plugins/myPlugin |
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| 159 | 4 | arkeon | |
| 160 | Usually we prefer to separate the sources and the includes. |
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| 161 | 1 | arkeon | So creates a "src" and "include" directory in your plugin folder. |
| 162 | |||
| 163 | Creates the empty files you will need for your project, usually : |
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| 164 | - include/myplugin.h for your classes declaration |
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| 165 | - src/myplugin.cpp for your classes definition |
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| 166 | - src/scolplugin.cpp for the Scol binding functions |
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| 167 | |||
| 168 | h2. Dependencies |
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| 169 | |||
| 170 | If your project need an external SDK or dependencies, add then in the trunk/dependencies directory. |
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| 171 | Then create a findMydepname.cmake file in trunk\scol\CMake\Packages. |
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| 172 | You can copy and change an existing Find.cmake file to make yours. |
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| 173 | Start from a simple one like FindMyo.cmake for example. |
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| 174 | |||
| 175 | h2. Cmake files |
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| 176 | |||
| 177 | It's time to creates the CMAKE script for your plugin. |
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| 178 | |||
| 179 | Create a "CMakeLists.txt" file in the plugin directory. |
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| 180 | trunk/scol/plugins/myPlugin/CMakeLists.txt |
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| 181 | |||
| 182 | And edit the file with a text editor. |
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| 183 | |||
| 184 | <pre> |
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| 185 | #------------------------------------------------------------------- |
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| 186 | # This file is part of the CMake build system for Scol |
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| 187 | # |
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| 188 | # The contents of this file are placed in the public domain. Feel |
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| 189 | # free to make use of it in any way you like. |
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| 190 | #------------------------------------------------------------------- |
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| 191 | |||
| 192 | ############################################################ |
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| 193 | # CmakeList file for Myplugin |
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| 194 | ############################################################ |
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| 195 | |||
| 196 | #Your project name |
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| 197 | PROJECT(myPLugin) |
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| 198 | |||
| 199 | # define header and source files for the library |
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| 200 | set (MYPLUGIN_HEADER_FILES |
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| 201 | include/myplugin.h |
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| 202 | ) |
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| 203 | |||
| 204 | set (MYPLUGIN_SOURCE_FILES |
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| 205 | src/myplugin.cpp |
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| 206 | src/scolplugin.cpp |
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| 207 | ) |
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| 208 | |||
| 209 | # Add includes directories from dependencies |
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| 210 | # include_directories(include ${MYDEP_INCLUDE_DIRS}) |
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| 211 | |||
| 212 | # Add definition for P4 optimizations, warnings removal. |
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| 213 | add_definitions(-DOPTI_P4 -D_CRT_SECURE_NO_WARNINGS -D) |
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| 214 | |||
| 215 | # Add dependencies libraries |
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| 216 | # set(LIBRARIES |
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| 217 | # ${MYDEP_LIBRARIES} |
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| 218 | # ${ZLIB_LIBRARIES} |
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| 219 | # ${PNG_LIBRARIES} |
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| 220 | # ) |
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| 221 | |||
| 222 | # setup Scol plugin target |
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| 223 | add_library(myPLugin |
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| 224 | ${Scol_LIB_TYPE} |
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| 225 | ${MYPLUGIN_HEADER_FILES} |
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| 226 | ${MYPLUGIN_SOURCE_FILES} |
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| 227 | ) |
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| 228 | add_dependencies(myPLugin kernel) |
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| 229 | |||
| 230 | # set the dll version. |
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| 231 | set_target_properties(myPLugin PROPERTIES VERSION ${Scol_VERSION} SOVERSION ${Scol_VERSION_MAJOR}) |
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| 232 | target_link_libraries(myPLugin ${LIBRARIES}) |
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| 233 | |||
| 234 | # install Scol |
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| 235 | scol_config_plugin(myPLugin) |
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| 236 | install(FILES ${MYPLUGIN_HEADER_FILES} DESTINATION include/SCOL/plugins/myPLugin) |
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| 237 | </pre> |
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| 238 | |||
| 239 | Now we need to declare this new plugin in the common Scol cmake files. |
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| 240 | Edit the trunk/scol/CMakeLists.txt file and add your plugin definition like the following. |
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| 241 | |||
| 242 | If you don't have dependencies. |
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| 243 | <pre> |
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| 244 | option(Scol_BUILD_MYPLUGIN "Build myPluginplugin, my library" TRUE) |
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| 245 | </pre> |
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| 246 | |||
| 247 | If you have depencies |
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| 248 | <pre> |
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| 249 | cmake_dependent_option(Scol_BUILD_MYPLUGIN "Build myPlugin, my library." TRUE "MYDEP_FOUND;ZLIB_FOUND;PNG_FOUND" FALSE) |
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| 250 | </pre> |
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| 251 | |||
| 252 | Now edit the trunk/scol/plugin/CMakeLists.txt file and add the following. |
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| 253 | <pre> |
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| 254 | # Configure myPlugin plugin build |
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| 255 | if (Scol_BUILD_MYPLUGIN) |
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| 256 | add_subdirectory(myPlugin) |
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| 257 | endif () |
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| 258 | </pre> |
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| 259 | |||
| 260 | Only if you have dependencies, edit the trunk/scol/CMake/ScolDependencies.cmake file and add the dependencies resolution as the following |
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| 261 | |||
| 262 | <pre> |
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| 263 | # Find MyDep |
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| 264 | find_package(MYDEP) |
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| 265 | macro_log_feature(MYDEP_FOUND "Mydep" "MydepLibrary" "http://Mydep.org/" FALSE "" "") |
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| 266 | </pre> |
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| 267 | |||
| 268 | h2. Almost done |
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| 269 | |||
| 270 | Open the CMAKE-gui again. |
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| 271 | Hit the "Configure button" and check if you found your plugin in the scol group. |
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| 272 | Then hit the generate button, and open the scol.sln project again. |
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| 273 | |||
| 274 | You should have the project added in Visual Studio. |