Template plugIT » History » Version 1
arkeon, 11/21/2011 01:05 AM
1 | 1 | arkeon | h1. Template plugIT |
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3 | h2. Start a new plugIT (template) |
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5 | 1 - choose his category (for example "misc") |
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6 | create a new "template" directory in the category path : "Partition_LockedApp\tools\os3dplugins\misc" |
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7 | |||
8 | 2 - create the plugIT definition file (xml) |
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9 | the xml file MUST have the same name as the plugIT directory here "template.xml" |
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10 | |||
11 | the PLUGIN tag : |
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12 | - name : the plugIT name displayed in the OS3D plugIT menu |
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13 | - version : the plugIT version |
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14 | - type : the category name |
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15 | |||
16 | the DESCRIPTION tag : |
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17 | the plugIT description shown in the plugIT editor |
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18 | |||
19 | the HELP tag : |
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20 | the text shown as a tooltip on the help button in the plugIT editor, or an internet url pointing to the plugIT documentation |
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21 | |||
22 | the RESOURCE tag : |
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23 | it contain FILE tags with a "path" param, for additional files needed by the plugIT |
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24 | |||
25 | the EDITOR tag : |
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26 | it contain the scol scripts to load to execute the plugIT editor and the editor params and types to save |
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27 | |||
28 | > the SCRIPT tag : |
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29 | > > the "path" param contain the editor file, it can be relative to the plugIT directory with "./" |
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30 | > the PARAM tag : |
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31 | > > the "name" param contain the name of the editor variable to save |
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32 | > > the "type" param contain the type of the param, it can be : |
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33 | > > * "value" |
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34 | > > * "file" |
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35 | > > * "mesh" |
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36 | > > * "material" |
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37 | > > * "node" |
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38 | > > * "light" |
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39 | > > * "anim" |
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40 | > > * ... |
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41 | |||
42 | the CLIENT tag : |
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43 | it contain the client side scol scripts and the default actions/events |
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44 | |||
45 | > the SCRIPT tag : |
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46 | > > the "path" param contain the editor file, it can be relative to the plugIT directory with "./" |
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47 | |||
48 | > the EVENT tag : |
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49 | > > it define an event name in the "name" param |
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50 | |||
51 | > the ACTION tag : |
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52 | > it define an action name in the "name" param |
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53 | |||
54 | <pre> |
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55 | <?xml version="1.0" encoding="UTF-8" standalone="no"?> |
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56 | <PLUGIN name="template" version="1.0" type="misc"> |
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57 | <DESCRIPTION>Template plugIT</DESCRIPTION> |
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58 | <HELP>Template plugIT help</HELP> |
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59 | <RESOURCE> |
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60 | <FILE path="./myres.jpg" /> |
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61 | </RESOURCE> |
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62 | <EDITOR> |
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63 | <SCRIPT path="./etemplate.pkg" /> |
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64 | <PARAM name="oninit" type="value" /> |
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65 | </EDITOR> |
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66 | <CLIENT minstance="true"> |
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67 | <SCRIPT path="./ctemplate.pkg" /> |
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68 | <ACTION name="Go" /> |
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69 | <EVENT name="Done" /> |
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70 | </CLIENT> |
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71 | </PLUGIN> |
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72 | </pre> |
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73 | |||
74 | 3 - create the editor file |
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75 | here "etemplate.pkg" as defined in the template.xml file in the EDITOR SCRIPT tag |
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76 | |||
77 | <pre> |
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78 | // prototype of the cbCloseEdit function in case you don't use params |
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79 | //proto cbCloseEdit = fun [] [[S S] r1];; |
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80 | |||
81 | /*! \brief Callback on plugIT instance editor closed |
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82 | * |
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83 | * called on Apply / Ok button, this callback return the parameters to save in the XOS project |
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84 | * |
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85 | * <b>Prototype:</b> fun [] [[S S] r1] |
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86 | * |
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87 | * \return [[S S] r1] : parameters to save in the instance XML data |
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88 | **/ |
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89 | fun cbCloseEdit(ctrlinit)= |
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90 | // get the check state and add it to the param list |
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91 | let itoa getEdCtrlCheckState ctrlinit -> state in |
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92 | ["oninit" state]:: |
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93 | nil;; |
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94 | |||
95 | |||
96 | /*! \brief Callback on plugIT instance editor destroyed |
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97 | * |
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98 | * called when the editor window is destroyed, this is useful to destroy added objects or resources |
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99 | * |
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100 | * <b>Prototype:</b> fun [] I |
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101 | * |
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102 | * \return I : 0 |
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103 | **/ |
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104 | fun cbDestroyEdit()= |
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105 | 0;; |
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106 | |||
107 | |||
108 | /*! \brief Callback on plugIT instance editor opened |
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109 | * |
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110 | * called when a user the plugIT Editor |
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111 | * |
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112 | * <b>Prototype:</b> fun [EdWindow PInstance V3Dview] I |
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113 | * |
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114 | * \param EdWindow : editor window structure |
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115 | * \param PInstance : plugIT instance |
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116 | * \param V3Dview : default 3D view structure |
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117 | * |
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118 | * \return @fun [] [[S S] r1] : Callback to call on close |
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119 | **/ |
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120 | fun dynamicedit(winstr, inst, viewstr) = |
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121 | // size of the window |
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122 | let [400 90] -> [iw ih] in |
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123 | ( |
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124 | // resize the editor window |
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125 | setEdWindowSize winstr iw ih; |
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126 | |||
127 | // retrieve the current param value |
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128 | let atoi (getPluginInstanceParam inst "oninit") -> state in |
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129 | |||
130 | // create the check box control on the editor window |
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131 | let crEdCtrlCheck winstr 10 10 280 20 "Run on init" EDWIN_RESIZE_MW -> ctrlinit in |
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132 | ( |
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133 | // set the current check state |
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134 | setEdCtrlCheckState ctrlinit state; |
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135 | |||
136 | [(mkfun1 @cbCloseEdit ctrlinit) @cbDestroyEdit]; |
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137 | ); |
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138 | );; |
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139 | </pre> |
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140 | |||
141 | 4 - create the client file |
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142 | here "ctemplate.pkg" as defined in the template.xml file in the CLIENT SCRIPT tag |
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143 | |||
144 | <pre> |
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145 | /*! \brief Callback on instance destruction |
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146 | * Callback called when a plugIT instance is destroyed |
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147 | * |
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148 | * <b>Prototype:</b> fun [PInstance u0] I |
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149 | * |
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150 | * \param PInstance : destroyed plugIT instance |
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151 | * \param u0 : user parameter, the type is not defined here because it is not used in this template |
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152 | * |
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153 | * \return I : 0 |
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154 | **/ |
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155 | fun deleteOb(inst, uparam)= |
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156 | 0;; |
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157 | |||
158 | |||
159 | // plugIT doing something |
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160 | fun doSomething(value)= |
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161 | // test the value to define a default one |
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162 | let if value == nil then "none" else value -> value in |
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163 | ( |
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164 | // create a dialog box with the value as text |
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165 | _DLGMessageBox _channel DMSwin "Template Plugit !!" value 0; |
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166 | |||
167 | // send the Done event |
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168 | _DMSevent this (getPluginInstanceEvent inst "Done") nil nil; |
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169 | ); |
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170 | 0;; |
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171 | |||
172 | |||
173 | /*! \brief Callback on "Go" dms action |
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174 | * |
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175 | * Call the program function to display a dialog box |
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176 | * |
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177 | * <b>Prototype:</b> fun [PInstance DMI S S I u0] I |
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178 | * |
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179 | * \param PInstance : plugIT instance |
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180 | * \param DMI : DMS module who call the action (not used) |
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181 | * \param S : name of the launched action |
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182 | * \param S : data posted in DMS action link |
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183 | * \param I : reply flag (not used) |
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184 | * \param u0 : user parameter, the type is not defined here because it is not used in this template |
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185 | * |
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186 | * \return I : 0 |
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187 | **/ |
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188 | fun cbGo(inst, from, action, param, rep, uparam)= |
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189 | // call the dialog box and set the link parameter as text |
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190 | doSomething param; |
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191 | 0;; |
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192 | |||
193 | |||
194 | /*! \brief Callback on new plugIT instance |
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195 | * |
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196 | * Read the parameters from editor values and initialise the plugIT |
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197 | * |
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198 | * <b>Prototype:</b> fun [PInstance] I |
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199 | * |
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200 | * \param PInstance : plugIT instance |
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201 | * |
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202 | * \return I : 0 |
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203 | **/ |
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204 | fun newOb(inst)= |
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205 | // retrieve the oninit param value |
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206 | let atoi (getPluginInstanceParam inst "oninit") -> state in |
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207 | ( |
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208 | // define the function to call when we receive the Go action |
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209 | PluginRegisterAction inst "Go" mkfun6 @cbGo nil; |
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210 | |||
211 | // test the oninit param to know if we have to start the plugIT functionalities here |
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212 | if !state then nil else |
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213 | doSomething nil; |
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214 | |||
215 | // define the function to call when the plugIT instance is destroyed |
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216 | setPluginInstanceCbDel inst mkfun2 @deleteOb nil; |
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217 | ); |
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218 | 0;; |
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219 | |||
220 | |||
221 | /*! \brief Global plugIT function to initialize the plugIT callbacks |
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222 | * |
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223 | * called on plugIT load, here define the functions to use for a new instance and the editor |
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224 | * |
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225 | * <b>Prototype:</b> fun [s] I |
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226 | * |
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227 | * \param S : plugIT file path |
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228 | * |
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229 | * \return I : 0 |
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230 | **/ |
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231 | fun IniPlug(file)= |
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232 | PlugRegister @newOb nil; |
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233 | setPluginEditor @dynamicedit; |
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234 | 0;; |
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235 | </pre> |
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236 | |||
237 | Now reload the plugITs in the OS3D Editor (hit F5 after a focus in the plugITs window, or right click > "reload") |
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238 | |||
239 | If the plugIT don't appear in the plugITs menu : |
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240 | - look at the error in the OS3D Editor log window (at the bottom of the main interface) |