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TracOrganisation » History » Revision 16

Revision 15 (mehdi, 03/02/2010 07:40 PM) → Revision 16/19 (mehdi, 03/02/2010 07:41 PM)

= Trac Organisation = 
 To perform a better use of this trac and make it Understandable for all, a charter of use has been defined. 

 This trac had to be used because it is the central tools to define the priorities of development and to follow the Openspace3D project.  

 == milestones ==  

 A milestone corresponds to a version of Openspace3D and the corresponding voyager. 

 The "Openspace3D beta" milestone permits to define the global objectives concerning the platform. 

 == Components == 

 They allow to identify which components is targeted for a corresponding tickets. 

 A ticket could concern several components especially for Openspace3D beta'tickets 

 === Example === 
 VM_SO3Engine: 3D Engine Component(SO3Engine), could be : a development to modify SO3Engine.dll or to add a functionality into it 

 ex : Add functions to use stereoscopic rendering 

 OS3D_PlugIT : Component conerns the development of a new plugIT or a modification of an existing plugIT 

 == Naming Tickets == 

 The objetive is to define tickets as thematic tickets. 

 It optimises the project management. 

 === Example === 

 [Particles] Integration of particles system in Openspace3D (it is a global ticket)  

 == A concrete example == 

 The following example shows and explain the naming for tickets corresponding to a functionality. 

 - "We want to develop an Avatar plugIT into in Openspace3D" 

 - The global tickets in Openspace3D beta milestone is : 

 ''milestone'' : Openspace3D beta ''summary'' : [Avatar] Add a plugIT to manage avatar. ''components'' : VM+OS3D_plugIT 

 - Into the milestone corresponding to the implementation, we add to give all the "subTickets" corresponding to Avatar plugIT project :  

 ''milestone'' : Openspace3D alpha 0.1.9 ''summary'': [Avatar] Management of bones into 3D Engine ''Component'' : VM_SO3Engine 

 ''milestone'' : Openspace3D alpha 0.1.9 ''summary'': [Avatar] Possibility to Add Mesh to a bone into 3D Engine ''Component'' : VM_SO3Engine 

 ''milestone'' : Openspace3D alpha 0.1.9 ''summary'': [Avatar] plugIT editor ''Component'' : OS3D_plugIT 

 ''milestone'' : Openspace3D alpha 0.1.9 ''summary'': [Avatar] Animation system ''Component'' : OS3D_plugIT 

 === Why used this topology? === 

 The global functionality is defined by a project ex : [Avatar] 

 The functionallity is cutted in several tickets for the development into a version 

 Openspace3D beta allow to have a global vision of the final project and the different priorities