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SO3::SBallAndSocketContraint Member List

This is the complete list of members for SO3::SBallAndSocketContraint, including all inherited members.

GetAngle()SO3::SBallAndSocketContraint
GetAngularVelocity() constSO3::SBallAndSocketContraint
GetCollisionState()SO3::SPhysicContraint
GetForce()SO3::SBallAndSocketContraint
GetOmega()SO3::SBallAndSocketContraint
GetParentBody()SO3::SPhysicContraint
GetParentScene()SO3::SPhysicContraint
GetPitchAngle() constSO3::SBallAndSocketContraint
GetRollAngle() constSO3::SBallAndSocketContraint
GetSonBody()SO3::SPhysicContraint
GetStiffness()SO3::SPhysicContraint
GetType()SO3::SPhysicContraint
GetYawAngle() constSO3::SBallAndSocketContraint
mJointSO3::SPhysicContraintprotected
mParentBodySO3::SPhysicContraintprotected
mSceneSO3::SPhysicContraintprotected
mSonBodySO3::SPhysicContraintprotected
mTypeSO3::SPhysicContraintprotected
PhysicContraintType enum nameSO3::SPhysicContraint
SBallAndSocketContraint(SScene *scene, SBody *son, SBody *parent=0, Ogre::Vector3 position=Ogre::Vector3::ZERO, bool useLimits=false)SO3::SBallAndSocketContraint
SetAngularVelocity(Ogre::Real omegaMag)SO3::SBallAndSocketContraint
SetCollisionState(bool state)SO3::SPhysicContraint
SetControlledState(bool state)SO3::SBallAndSocketContraint
SetLimits(Ogre::Radian maxCone, Ogre::Radian minTwist, Ogre::Radian maxTwist)SO3::SBallAndSocketContraint
SetParentBody(SBody *body)SO3::SBallAndSocketContraintvirtual
SetPitchAngle(Ogre::Real angle)SO3::SBallAndSocketContraint
SetRollAngle(Ogre::Real angle)SO3::SBallAndSocketContraint
SetSonBody(SBody *body)SO3::SBallAndSocketContraintvirtual
SetStiffness(Ogre::Real value)SO3::SPhysicContraint
SetYawAngle(Ogre::Real angle)SO3::SBallAndSocketContraint
SO3_BALL_AND_SOCKET_CONTRAINT enum valueSO3::SPhysicContraint
SO3_HINGE_CONTRAINT enum valueSO3::SPhysicContraint
SO3_KINEMATIC_CONTROLLER_CONTRAINT enum valueSO3::SPhysicContraint
SO3_NULL_CONTRAINT enum valueSO3::SPhysicContraint
SO3_SLIDER_CONTRAINT enum valueSO3::SPhysicContraint
SO3_VEHICLE_CONTRAINT enum valueSO3::SPhysicContraint
SPhysicContraint(SScene *scene, SBody *son, SBody *parent=0, PhysicContraintType type=SO3_NULL_CONTRAINT)SO3::SPhysicContraint
UseLimits(bool state)SO3::SBallAndSocketContraint
~SBallAndSocketContraint()SO3::SBallAndSocketContraint
~SPhysicContraint()SO3::SPhysicContraintvirtual