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SO3Engine
SO3::SPhysicWorld Member List

This is the complete list of members for SO3::SPhysicWorld, including all inherited members.

AddBodyPair(std::string name, SBody **pair)SO3::SPhysicWorld
AddContactOverlapStart(std::string name, MCOLL *coll)SO3::SPhysicWorld
AddPhysicContraint(SPhysicContraint *contraint)SO3::SPhysicWorld
ApplyImpulsePoint(Ogre::Vector3 pos, Ogre::Real radius, Ogre::Real strength)SO3::SPhysicWorld
ClearBodyPairs()SO3::SPhysicWorld
ClearContactActivated()SO3::SPhysicWorld
ClearContactOverlapStart()SO3::SPhysicWorld
ClearPhysicContraint()SO3::SPhysicWorld
CreatePhysicMaterialID(const std::string &materialIdName)SO3::SPhysicWorld
CreatePhysicMaterialPair(SMaterialID *mat1, SMaterialID *mat2)SO3::SPhysicWorld
DeletePhysicMaterialID(SMaterialID *matID)SO3::SPhysicWorld
DeletePhysicMaterialPair(SMaterialPair *matpair)SO3::SPhysicWorld
GetBodyPairExist(SBody *b0, SBody *b1)SO3::SPhysicWorld
GetBodyPairSize()SO3::SPhysicWorld
GetMaxBodyPair()SO3::SPhysicWorld
GetPhysicContraintList()SO3::SPhysicWorld
GetPhysicDebugEnable()SO3::SPhysicWorld
GetPhysicDebugger()SO3::SPhysicWorld
GetPhysicFPS()SO3::SPhysicWorld
GetPhysicGravity()SO3::SPhysicWorld
GetPhysicPlatformArchitecture()SO3::SPhysicWorld
GetPhysicSolverModel()SO3::SPhysicWorld
GetPhysicWorld()SO3::SPhysicWorld
GetPhysicWorldEnable()SO3::SPhysicWorld
GetPhysicWorldSize(Ogre::Vector3 &minsize, Ogre::Vector3 &maxsize)SO3::SPhysicWorld
GetResetPhysicWorld()SO3::SPhysicWorld
GetScene()SO3::SPhysicWorld
ImpulsePointCallback(const NewtonBody *const body, void *const userData)SO3::SPhysicWorldstatic
LeaveWorldCallBack(OgreNewt::Body *, int threadIndex)SO3::SPhysicWorldprotected
listOfMaterialIDSO3::SPhysicWorld
listOfPhysicsMaterialPairSO3::SPhysicWorld
mutexUpdateSO3::SPhysicWorldprotected
PhysicsRayCast(const Ogre::Vector3 &src, const Ogre::Vector3 &dir, const Ogre::Real &maxdist, Ogre::Real &hitdistance, Ogre::Vector3 &hitnormal)SO3::SPhysicWorld
PhysicsRayCast(const Ogre::Vector3 &src, const Ogre::Vector3 &dir, const Ogre::Real &maxdist)SO3::SPhysicWorld
PostUpdate(const NewtonWorld *const world, void *const listenerUserData, dFloat timestep)SO3::SPhysicWorldstatic
PreUpdate(const NewtonWorld *const world, void *const listenerUserData, dFloat timestep)SO3::SPhysicWorldstatic
RemoveBodyContraint(SBody *body)SO3::SPhysicWorld
RemoveBodyPair(SBody *body)SO3::SPhysicWorld
RemovePhysicContraint(SPhysicContraint *contraint)SO3::SPhysicWorld
ResetPhysicWorld()SO3::SPhysicWorld
SetContactActivated(SBody *b0, SBody *b1, MCOLL *coll)SO3::SPhysicWorld
SetPhysicBodiesInitialState()SO3::SPhysicWorld
SetPhysicDebugEnable(const bool &enable)SO3::SPhysicWorld
SetPhysicFPS(const int &fps)SO3::SPhysicWorld
SetPhysicGravity(const Ogre::Vector3 &gravity)SO3::SPhysicWorld
SetPhysicPlatformArchitecture(const int &mod)SO3::SPhysicWorld
SetPhysicSolverModel(const int &mod)SO3::SPhysicWorld
SetPhysicWorldEnable(const bool &enable)SO3::SPhysicWorld
SetPhysicWorldSize(const Ogre::Vector3 &minsize, const Ogre::Vector3 &maxsize)SO3::SPhysicWorld
SetResetPhysicWorld(const bool &state)SO3::SPhysicWorld
showPhysicsLineSO3::SPhysicWorld
SPhysicWorld(SScene *scene)SO3::SPhysicWorld
UpdatePhysic(const float &frameTime)SO3::SPhysicWorld
~SPhysicWorld()SO3::SPhysicWorld