Mapping Legacy 3ds » History » Version 1
iri, 10/06/2012 09:56 PM
| 1 | 1 | iri | h1. Mapping on the simple 3d objects |
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| 3 | by Arkeon |
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| 5 | 1. Create a simple box : !http://www.scolring.org/images/scolring/tutorial/mod/Image9.jpg! |
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| 6 | 2. Click right on the box and select _Convert_ > _Edit_ |
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| 7 | 3. In the menu _Modify_, select by _Polygons_ or by _Faces_ !http://www.scolring.org/images/scolring/tutorial/mod/Image10.jpg! |
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| 8 | 4. Select one or more faces what you want to map (CTRL key to the multi-selection) |
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| 9 | 5. Open the _Edit material_ panel |
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| 10 | 6. Select _Bitmap_ and choose the texture file in the Scol parition (1) |
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| 11 | 7. Apply the texture on the previous selection (2) !http://www.scolring.org/images/scolring/tutorial/mod/Image12.jpg! |
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| 12 | 8. Once the mapping ended, apply the mod _Mapping UVW_ |
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| 13 | 9. Select all your object |
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| 14 | 10. In Parameters, apply a mapping by face (A) |
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| 15 | 11. and with a center alignment (B) !http://www.scolring.org/images/scolring/tutorial/mod/Image13.jpg! |
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| 16 | 12. You can export to m3d format with the default options |