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Bug #488

open

Conflict between Windows drawing (LibOS2D) and Surface blitting (zooGL24)

Added by tony about 10 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
-
Start date:
09/22/2014
Due date:
% Done:

0%

Estimated time:

Description

Case encountered: in a GUI where a zone (not the DMS meaning) alternates between 2D window drawing and 3D surface blitting, once a surface has been blitted, you lose the ability to draw 2D primitives (ex: rectangle) in the zone.

Explanation: not found although the problem has been circumvented to the _BLTsurface function.

Workaround: blit surface in all cases (2D and 3D) and use surface drawing functions for 2D.

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