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Buttons explanations

To create any button, you should use _gtkButtonNew

How to create them ?

  • A simple button with a label :
typeof win = ObjGtkWidget;;
typeof button = ObjGtkWidget;;

fun CBbutton (obj, uparam)=
    _fooS "The button has been clicked";
    _fooS strcat "user param is : " uparam;
    0;;

fun main ()=
    _showconsole;

    /* Create a window ...*/
    set win = ...
    /* Create the button : 
    use _gtkButtonNew function with :
    - the channel
    - the parent (here a window)
    - the label
    - the flag. For a simple button, use SCOL_GTK_BUTTON_LABEL
    - no supplemental parameter needed, so, nil it's ok */
    set button = _gtkButtonNew _channel win "My button" SCOL_GTK_BUTTON_LABEL nil;
    /* Define the callback 
    use _gtkButtonCB with :
    - the Scol object
    - the reflex
    - any parameter at your convenience
    - the flag. To get the "clicked" signal, use SCOL_GTK_BUTTON_CB_CLICKED
    It's all*/
    _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_CLICKED;
    ...
    ;;
  • A button with a mnemonic :
    A mnemonic is, by example, a keyboard shortcut
fun CBbutton (obj, uparam)=
    _fooS "The button has been clicked";
    _fooS strcat "user param is : " uparam;
    0;;

fun main ()=
    _showconsole;

    /* Create a window ...*/
    set win = ...
    /* Create the button : 
    - the flag. For a mnemonic button, use SCOL_GTK_BUTTON_MNEMONIC.
          Here, with "My _button" the button will be accessible with ALT + b.
    - no supplemental parameter needed, so, nil it's ok */
    set button = _gtkButtonNew _channel win "My _button" SCOL_GTK_BUTTON_MNEMONIC nil;
    /* Define the callback 
    - the flag. To get the "clicked" signal, use SCOL_GTK_BUTTON_CB_CLICKED */
    _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_CLICKED;
    ...
    ;;
  • A button with a stock item :
    It is a same code than alabel. The name is the item. That's all.
    To create the button, use the flag SCOL_GTK_BUTTON_STOCKITEM.
  • A button with a link (uri)
typeof win = ObjGtkWidget;;
typeof button = ObjGtkWidget;;

fun CBbutton (obj, uparam, url)=
    _fooS url;
    _fooS strcat "user param is : " uparam;
    0;;

fun main ()=
    _showconsole;

    /* Create a window ...*/
    set win = ...
    /* Create the button : 
    - the flag. For a link button, use SCOL_GTK_BUTTON_LINK
    - set the url to the 4e argument : type S */
    set button = _gtkButtonNew _channel win "Scolring" SCOL_GTK_BUTTON_LINK "http://www.scolring.org/";
    /* Define the callback 
    - the flag. To get the activate signal, use SCOL_GTK_BUTTON_CB_LINKED 
    - the callback take one supplemental parameter : the url (type S) 
        Note : this callback works only with GTK+ 3.x. With GTK+ 2.x, you should use SCOL_GTK_BUTTON_CB_CLICKED */
    _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_LINKED;
    ...
    ;;
  • A button with a check box
typeof win = ObjGtkWidget;;
typeof button = ObjGtkWidget;;

fun CBbutton (obj, uparam, state)=
    _fooS strcat "The state of the check box is " itoa state;
    _fooS strcat "user param is : " uparam;
    0;;

fun main ()=
    _showconsole;

    /* Create a window ...*/
    set win = ...
    /* Create the button : 
    - the flag. For a check box button, use SCOL_GTK_BUTTON_CHECK
    - the 4e arg is the initial state of the check box : 1 (checked) or 0 (unchecked) type I */
    set button = _gtkButtonNew _channel win "Check it !" SCOL_GTK_BUTTON_CHECK 0;
    /* Define the callback 
    - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED 
    - the callback take one supplemental parameter : the new state (type I) */
    _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED;
    ...
    ;;
  • A switch button
typeof win = ObjGtkWidget;;
typeof button = ObjGtkWidget;;

fun CBbutton (obj, uparam, state)=
    _fooS strcat "The state of the switch is " itoa state;
    _fooS strcat "user param is : " uparam;
    0;;

fun main ()=
    _showconsole;

    /* Create a window ...*/
    set win = ...
    /* Create the button : 
    - the flag. For a switch button, use SCOL_GTK_BUTTON_SWITCH
    - the 4e arg is the initial state of the switch : 1 (activate) or 0 (deactivate) (type I) */
    set button = _gtkButtonNew _channel win "Check it !" SCOL_GTK_BUTTON_SWITCH 0;
    /* Define the callback 
    - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED 
    - the callback take one supplemental parameter : the new state (type I) */
    _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED;
    ...
    ;;
  • Three radios buttons
typeof win = ObjGtkWidget;;
typeof button = ObjGtkWidget;;
typeof button2 = ObjGtkWidget;;
typeof button3 = ObjGtkWidget;;

fun CBbutton (obj, uparam, state)=
    _fooS strcat "The state of the switch is " itoa state;
    _fooS strcat "user param is : " uparam;
    0;;

fun main ()=
    _showconsole;

    /* Create a window ...*/
    set win = ...
    /* Create the button : 
    - the flag. For a radio button, use SCOL_GTK_BUTTON_RADIO
    - the 4e arg is a tuple (type [ObjGtkWidget I]) :
        - this Scol object is the group object. At first radio button, it's nil. Next,
        others radio buttons belong to the same group have this first object.
        - the initial state (1 : checked, 0, unchecked)*/
    set button1 = _gtkButtonNew _channel "One" SCOL_GTK_BUTTON_RADIO [nil 1];
    set button2 = _gtkButtonNew _channel "Two" SCOL_GTK_BUTTON_RADIO [button1 0];
    set button3 = _gtkButtonNew _channel "Three" SCOL_GTK_BUTTON_RADIO [button1 0];
    /* Define the callback 
    - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED 
    - the callback take one supplemental parameter : the new state (type I) 
    Note : you can set the flag to SCOL_GTK_BUTTON_CB_RADIO_CHANGED : in this case,
    the callback will be called when the radio button will change group */
    _gtkButtonCB button1 @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED;
    ...
    ;;
  • A toggled button : two states : normal, pressed.
typeof win = ObjGtkWidget;;
typeof button = ObjGtkWidget;;

fun CBbutton (obj, uparam, state)=
    _fooS strcat "The state of the state is " itoa state;
    _fooS strcat "user param is : " uparam;
    0;;

fun main ()=
    _showconsole;

    /* Create a window ...*/
    set win = ...
    /* Create the button : 
    - the flag. For a toggled button, use SCOL_GTK_BUTTON_TOGGLE
    - the 4e arg is the initial state of the button : 1 (activate) or 0 (deactivate) (type I) */
    set button = _gtkButtonNew _channel win "Click !" SCOL_GTK_BUTTON_TOGGLE 0;
    /* Define the callback 
    - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED 
    - the callback take one supplemental parameter : the new state (type I) */
    _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED;
    ...
    ;;

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Updated by iri about 13 years ago ยท 10 revisions