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iri, 02/22/2011 01:45 AM

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h1. Window
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h2. _gtkWindowNew
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> Create a new window
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> h3. Prototype :
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> fun [Chn ObjGtkWidget S [I I] [I I]] ObjGtkWidget
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> * Channel : Chn :any channel
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> * Parent : ObjGtkWidget : a parent, can be nil
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> * Title : S : a title
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> * Position : [I I] : x and y
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> * Size : [I I] : width and height
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> * *Return* : ObjGtkWidget : the new window or nil if error
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h2. _gtkWindowAddChild
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> Add a child to a window
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> h3. Prototype :
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> fun [ObjGtkWidget ObjGtkWidget] ObjGtkWidget
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> * window : ObjGtkWidget : the parent
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> * child : ObjGtkWidget : a child (typically a container but can be a single widget like a button)
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> * *Return* : the same window
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h2. _gtkWindowCBdestroyed
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> Callback called when the window is destroyed
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> h3. Prototype :
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> fun [ObjGtkWidget fun [ObjGtkWidget u0] u1 u0] ObjGtkWidget
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