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M3blitSurface2Texture16 Scol 5.x or above required

As _Surface2Bitmap followed by M3blitTexture16. Performance saving isn't really significant.

Prototype :

fun [S3d HTx3d ObjSurface] I

  • S3d : a 3d session
  • HTx3d : a texture object
  • ObjSurface : the surface

Return : I 0 if success or nil if an error occurs

See also :

Example :