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M3blitSurface2Texture16 Scol 5.x or above required
As _Surface2Bitmap followed by M3blitTexture16. Performance saving isn't really significant.
Prototype :
fun [S3d HTx3d ObjSurface] I
- S3d : a 3d session
- HTx3d : a texture object
- ObjSurface : the surface
Return : I 0 if success or nil if an error occurs
See also :
Example :