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_AudioIsPlaying Scol 6.x or above required
Test if an caudio object is playing.
Prototype :
fun [ObjAudio] I
- ObjAudio : a caudio object
Return : I 1 if palying else 0 or nil if error.
See also :
Example :
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Scol 6.x or above required
Test if an caudio object is playing.
fun [ObjAudio] I
Return : I 1 if palying else 0 or nil if error.