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_DSleapMotionDevice
This function destroyes a LEAPMOTION object.
Prototype :
fun [ObjLeapMotion] I
- ObjLeapMotion : a Leapmotion Scol object to destroy
Return : I 0 or NIL if an error occurs.
See also :
Example :
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This function destroyes a LEAPMOTION object.
fun [ObjLeapMotion] I
Return : I 0 or NIL if an error occurs.