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_SETbitmap8
Set the binary content of a 8-bits bitmap. Typically, this is used when a computer A wants to send a picture to computer B : computer A gets the binary content by _GETbitmap8, sends the string to computer B which calls this function.
Prototype :
fun [ObjBitmap8 S] ObjBitmap8
- ObjBitmap8 : a 8-bits bitmap object
- I : x coordonate of the pixel
- I : y coordonate of the pixel
Return : I the same bitmap or nil if error
See also :
Example :
typeof Bmp8 = ObjBitmap8;;
// fun [S I I] I
fun __receiveBitmap8datas (strDatas, iWidth, iHeight)=
// If the bitmap already exists, it is destroyed
if Bmp8 != nil then
(
_DSbitmap8 Bmp8;
Bmp8 = nil
)
else
nil;
// Create a new bitmap
set Bmp8 = _CRbitmap8 _channel iWidth iHeight;
if Bmp8 == nil then // Creation failed
(
_fooS ">> receiveBitmap8datas : Unable to create the 8-bits bitmap !";
1
)
else // The content is set
(
set Bmp8 = _SETbitmap8 Bmp8 strDatas;
0
);;