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_SETscreenPos
Set the mouse position on the screen.
Prototype :
fun [I I] I
- I : x position (from upper left)
- I : y position (from upper left)
Return : I 0 if success or nil if error
See also :
Example :
fun main ()=
_showconsole;
_fooId _SETscreenPos 50 50; // x = 50 px, y = 50 px
0;;