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_StartUpdateOculus
start OCULUS Rift update you should call this on each render frame.
Prototype :
fun [ObjOculus] I
- ObjOculus : an Oculus Rift object
Return : I 0 or NIL if an error occurs.
See also :
Example :
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start OCULUS Rift update you should call this on each render frame.
fun [ObjOculus] I
Return : I 0 or NIL if an error occurs.