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_addExe
Add an executable in the list of available executables.
The alias will automatically be the name of the exeutable, without extension.
Prototype :
fun [S P] I
- S : a category
- P : a read-reference file
Return : I 0 if success or nil if an error occurs
See also :
Example :
fun main (arg)=
_showconsole;
/* add a new reference */
_addExe "launch" _checkpack "tests/exe/myexe.exe";
/* reset and reload the list of availables exe */
_refreshExe;
/* display the current list (category 'launch') to the console */
_fooSList _getExe "launch";
if arg == 0 then
/* run the executable without argument */
_startExe "launch" "myexe" nil
else
/* run the executable with argument */
_startExe "launch" "myexe" "Sin City"
0;;