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M3setColorLight
Defines light parameters.
If one of the last three parameters is set to nil, the default value is used (see below).

I M3setColorLight (
S3d _session_
H3d _light_
I _type_
I _ambient_
I _diffuse_
I _specular_
I _angle_
I _const_
I _quadr_
)
Parameters

_session_
3D Session
_light_
Colored light
_type_
The type of light and the critical parameters are listed below :
LIGHT_AMBIENT ambient x
LIGHT_PARA directional x y
LIGHT_OMNI omni-directional x y d
LIGHT_SPOT spot x y d
_ambient_
Ambient color
_diffuse_
Diffuse color
_specular_
Specular color
_angle_
Half angle at top of lighting cone
_const_
'Constant' attenuation value
_quadr_
'Quadratic' attenuation value
Return value

0 if successful, otherwise nil