Up |
Wiimote
Control a wiimote, nunchuck, balance Board ...
- WiiObj : a wii Scol object
- _CBnunchukAccel
fun [WiiObj fun [WiiObj u0 [F F F] [F F F] [I I]] u1 u0] WiiObj - _CBnunchukButton
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj - _CBnunchukJoy
fun [WiiObj fun [WiiObj u0 [F F]] u1 u0] WiiObj - _CBextensionConnected
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj - _CBextensionDisconnected
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj - _CBwiiBalanceBoard
fun [WiiObj fun [WiiObj u0 [F F F F F]] u1 u0] WiiObj - _CBwiimoteAccel
fun [WiiObj fun [WiiObj u0 [F F F] [F F F] [I I]] u1 u0] WiiObj - _CBwiimoteButton
fun [WiiObj fun [WiiObj u0 I] u1 u0] WiiObj - _CBwiimoteConnectionLost
fun [WiiObj fun [WiiObj u0] u1 u0] WiiObj - _CBwiimoteIr
fun [WiiObj fun [WiiObj u0 [F F F F]] u1 u0] WiiObj - _CloseWiiDevice
fun [WiiObj] I - _EmulateMouseClick
fun [I I] I - _GetWiiClassicInfos
fun [WiiObj] [[F F] [F F] I F F] - _GetWiiExtensionType
fun [WiiObj] I - _OpenWiiDevice
fun [Chn I] WiiObj - _PlayWiiSound
fun [WiiObj P] I - _SetWiiLeds
fun [WiiObj I I I I] I - _SetWiiVibrate
fun [WiiObj I] I
Example
Note
Contains WiiYourself! wiimote code by gl.tter.