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Basis of a new plugin (on MS Windows)¶
All Scol types and functions are defined in the file header "scolPlugin.h", we make these features available including this file.
#include <scolPlugin.h>
To initialize the Scol virtual machine, you must add the following line (the variable must be called absolutely "ww ", the latter being used by all functions of the SDK).
//!Scol machine declaration for MM macros cbmachine ww; mmachine mm;
Each plugin needs a function of loading and unloading. These functions are called by the Scol virtual machine, they have a signature set.
/*!
* \brief Starting point of the DLL
*/
extern "C" __declspec (dllexport)
int ScolLoadPlugin(mmachine m, cbmachine w)
{
// Initializing SDK
SCOLinitplugin(w);
// Display debug message
MMechostr(MSKDEBUG,"Loading Template DLL ...\n");
return 0;
}
/*!
* \brief Ending point of the DLL
*/
extern "C" __declspec (dllexport)
int ScolUnloadPlugin()
{
// Display debug messages
MMechostr(MSKDEBUG, "Template DLL CLOSED...\n\n" );
return 0;
}
To add the plugin to the environment Scol must map the name of the functions of loading and unloading in the file "usm.ini"
plugin plugins/template.dll
Updated by arkeon about 11 years ago ยท 4 revisions