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C++ coding rules¶
Usefulness¶
The following C++ code rules aim to keep the same plugin structure whatever the developer.
General points¶
- Indentation
- 2 space characters (no tab),
- Left brace at the beginning of the line (no Java-style using the left brace at the end of the line).
if (true) { // Good Indentation } else { // Bad indentation }
- No space between the latest character on a line and the final semicolon.
int maPremiereVariable = 1; // Good int maSecondeVariable = 1 ; // Bad
- The character '*' for a pointer and '&' for a reference must be stuck to the related type or variable.
MyClass* pointeur1 = new MyClass(); // Good MyClass * pointeur2 = new MyClass(); // Bad MyClass *pointeur1 = new MyClass(); // Bad
- Each new parameter of a function must be preceded by a space. Furthermore, there mustn't be any space just after the left or right parenthesis.
int maVariable = maFonction(param1, param2, param3); // Good int maVariable2 = maFonction(param1,param2,param3); // Bad int maVariable2 = maFonction(param1 , param2 , param3 ); // Bad
- Don't hesitate to follow a very strict indentation, even if when the source code can be composed of a single line. This method will make the debugging easier.
if(curMaterialPair)SAFE_DELETE(curMaterialPair); // Bad if (curMaterialPair) SAFE_DELETE(curMaterialPair); // Good if (curMaterialPair) // Also good { SAFE_DELETE(curMaterialPair); }
Class definition¶
For each definition of a class, the following structure must be followed :
class MyClass { // Member variables, typedefs and enums are defined here public: protected: int maVariableMembre; // member variable sample. private: // Member functions and methods are defined here public: /*! Constructor sample */ MyClass(int newVal); protected: private: };
Using this way, it's easy to identity the different elements from a class, and their respective access level (public, protected or private).
Updated by ModularMix about 13 years ago ยท 1 revisions