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OgreNewt::CollisionPrimitives::TreeCollision Member List

This is the complete list of members for OgreNewt::CollisionPrimitives::TreeCollision, including all inherited members.

AddEntities(const Ogre::SceneNode *node, const Ogre::SceneNode *mainNode, const Ogre::Vector3 scale, FaceWinding fw=FW_DEFAULT)OgreNewt::CollisionPrimitives::TreeCollision
addPoly(Ogre::Vector3 *polys, unsigned int ID)OgreNewt::CollisionPrimitives::TreeCollision
Collision(const World *world)OgreNewt::Collision
Collision(const Collision &shape)OgreNewt::Collision
Collision(const NewtonCollision *collision, const World *world)OgreNewt::Collision
finish(bool optimize)OgreNewt::CollisionPrimitives::TreeCollision
getAABB(const Ogre::Quaternion &orient=Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO) constOgreNewt::Collision
getCollisionPrimitiveType() constOgreNewt::Collisioninline
getCollisionPrimitiveType(const NewtonCollision *col)OgreNewt::Collisionstatic
getInfo()OgreNewt::Collisioninline
getInfo(const NewtonCollision *col)OgreNewt::Collisionstatic
getNewtonCollision() constOgreNewt::Collisioninline
getWorld() constOgreNewt::Collisioninline
m_colOgreNewt::Collisionprotected
m_worldOgreNewt::Collisionprotected
newtonRayCastCallback(const NewtonBody *const body, const NewtonCollision *const treeCollision, dFloat distance, dFloat *normal, int faceId, void *userData)OgreNewt::CollisionPrimitives::TreeCollisionstatic
setRayCastCallbackactive(bool active=true)OgreNewt::CollisionPrimitives::TreeCollisioninline
start(int id)OgreNewt::CollisionPrimitives::TreeCollision
TreeCollision(const World *world)OgreNewt::CollisionPrimitives::TreeCollision
TreeCollision(const World *world, Ogre::Entity *ent, bool optimize, int id, FaceWinding fw=FW_DEFAULT, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE)OgreNewt::CollisionPrimitives::TreeCollision
TreeCollision(const World *world, const Ogre::SceneNode *node, bool optimize, int id, FaceWinding fw=FW_DEFAULT, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE)OgreNewt::CollisionPrimitives::TreeCollision
TreeCollision(const World *world, int numVertices, int numIndices, const float *vertices, const int *indices, bool optimize, int id, FaceWinding fw=FW_DEFAULT)OgreNewt::CollisionPrimitives::TreeCollision
TreeCollision(const World *world, int numVertices, Ogre::Vector3 *vertices, Ogre::IndexData *indexData, bool optimize, int id, FaceWinding fw=FW_DEFAULT)OgreNewt::CollisionPrimitives::TreeCollision
~Collision()OgreNewt::Collisionvirtual
~TreeCollision()OgreNewt::CollisionPrimitives::TreeCollisioninline