SO3Engine
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OgreNewt::CollisionPrimitives::TreeCollision Member List
This is the complete list of members for OgreNewt::CollisionPrimitives::TreeCollision, including all inherited members.
AddEntities(const Ogre::SceneNode *node, const Ogre::SceneNode *mainNode, const Ogre::Vector3 scale, FaceWinding fw=FW_DEFAULT) | OgreNewt::CollisionPrimitives::TreeCollision | |
addPoly(Ogre::Vector3 *polys, unsigned int ID) | OgreNewt::CollisionPrimitives::TreeCollision | |
Collision(const World *world) | OgreNewt::Collision | |
Collision(const Collision &shape) | OgreNewt::Collision | |
Collision(const NewtonCollision *collision, const World *world) | OgreNewt::Collision | |
finish(bool optimize) | OgreNewt::CollisionPrimitives::TreeCollision | |
getAABB(const Ogre::Quaternion &orient=Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO) const | OgreNewt::Collision | |
getCollisionPrimitiveType() const | OgreNewt::Collision | inline |
getCollisionPrimitiveType(const NewtonCollision *col) | OgreNewt::Collision | static |
getInfo() | OgreNewt::Collision | inline |
getInfo(const NewtonCollision *col) | OgreNewt::Collision | static |
getNewtonCollision() const | OgreNewt::Collision | inline |
getWorld() const | OgreNewt::Collision | inline |
m_col | OgreNewt::Collision | protected |
m_world | OgreNewt::Collision | protected |
newtonRayCastCallback(const NewtonBody *const body, const NewtonCollision *const treeCollision, dFloat distance, dFloat *normal, int faceId, void *userData) | OgreNewt::CollisionPrimitives::TreeCollision | static |
setRayCastCallbackactive(bool active=true) | OgreNewt::CollisionPrimitives::TreeCollision | inline |
start(int id) | OgreNewt::CollisionPrimitives::TreeCollision | |
TreeCollision(const World *world) | OgreNewt::CollisionPrimitives::TreeCollision | |
TreeCollision(const World *world, Ogre::Entity *ent, bool optimize, int id, FaceWinding fw=FW_DEFAULT, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE) | OgreNewt::CollisionPrimitives::TreeCollision | |
TreeCollision(const World *world, const Ogre::SceneNode *node, bool optimize, int id, FaceWinding fw=FW_DEFAULT, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE) | OgreNewt::CollisionPrimitives::TreeCollision | |
TreeCollision(const World *world, int numVertices, int numIndices, const float *vertices, const int *indices, bool optimize, int id, FaceWinding fw=FW_DEFAULT) | OgreNewt::CollisionPrimitives::TreeCollision | |
TreeCollision(const World *world, int numVertices, Ogre::Vector3 *vertices, Ogre::IndexData *indexData, bool optimize, int id, FaceWinding fw=FW_DEFAULT) | OgreNewt::CollisionPrimitives::TreeCollision | |
~Collision() | OgreNewt::Collision | virtual |
~TreeCollision() | OgreNewt::CollisionPrimitives::TreeCollision | inline |
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