SO3Engine
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SO3Anim.h
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53 };
librairies include
Definition SO3Anim.h:42
void RemoveAnimationTrack(SAnimTrack *existingAnimationTrack)
Definition SO3Anim.cpp:192
virtual void SetTimePosition(const float &timePosition)
Definition SO3Anim.cpp:214
virtual void _UpdateImpl(const Ogre::FrameEvent &evt)
Definition SO3Anim.cpp:383
void DeleteAnimationTrack(SAnimTrack *existingAnimationTrack)
Definition SO3Anim.cpp:163
virtual SAnimTrack * CreateAnimationTrackImpl(const std::string &newAnimationTrackName)
Definition SO3Anim.cpp:158
@ SO3_RIM_LINEAR
Values are interpolated linearly. This is faster but does not necessarily give a completely accurate ...
Definition SO3Anim.h:61
@ SO3_RIM_SPHERICAL
Values are interpolated spherically. This is more accurate but has a higher cost.
Definition SO3Anim.h:62
virtual Ogre::AnimationState * _GetOgreAnimationState()=0
SAnimTrack * GetAnimationTrack(const unsigned short &index)
Definition SO3Anim.cpp:174
@ SO3_IM_SPLINE
Values are interpolated along a spline, resulting in smoother changes in direction.
Definition SO3Anim.h:57
Ogre::Animation * GetOgreAnimationPointer()
Definition SO3Anim.cpp:115
AnimInterpolationMode GetInterpolationMode()
Definition SO3Anim.cpp:280
SAnimTrack * CreateAnimationTrack(const std::string &newAnimationTrackName)
Definition SO3Anim.cpp:145
AnimRotationInterpolationMode GetRotationInterpolationMode()
Definition SO3Anim.cpp:290
void SetRotationInterpolationMode(const AnimRotationInterpolationMode &interpolationMode)
Definition SO3Anim.cpp:285
void AddAnimationTrack(SAnimTrack *existingAnimationTrack)
Definition SO3Anim.cpp:187
void SetInterpolationMode(const AnimInterpolationMode &interpolationMode)
Definition SO3Anim.cpp:275
Definition SO3AnimTrack.h:42
Definition SO3Anim.h:298
~SAnimationFrameListener()
Definition SO3Anim.cpp:378
bool frameStarted(const Ogre::FrameEvent &evt)
Definition SO3Anim.cpp:405
Definition SO3DataScol.h:41
Definition SO3NodeScol.h:43
Definition SO3Scene.h:125
Definition SO3DataScol.h:38
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