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SO3ShaderGeneratorUnified.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
32#ifndef __SO3SHADERGENERATORUNIFIED_H__
33#define __SO3SHADERGENERATORUNIFIED_H__
34
37
38namespace SO3
39{
40
41 class _SO3_Export SShaderGeneratorUnified : public SShaderGenerator
42 {
43 public:
44 protected:
45 private:
46 int mVersion;
47
48 public:
51 SShaderGeneratorUnified(Ogre::Technique*, Ogre::Pass* pass, ShaderType type, bool ignoreSlicePlane = false);
52
56
59 virtual void ComputeShaderCode();
60
63 virtual std::string GetUniformParams();
64
67 virtual std::string GetProgram();
68
71 virtual void ApplyShader();
72 protected:
73 private:
76 void BuildVertexShader();
77
80 void BuildFragmentShader();
81 };
82
83}
84
85#endif
librairies include