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SO3ShadowPSSM.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
31#ifndef __SO3SHADOW_PSSM_H__
32#define __SO3SHADOW_PSSM_H__
33
35
36namespace SO3
37{
38
39 class StablePSSMShadowCameraSetup : public Ogre::PSSMShadowCameraSetup
40 {
41 public:
42
43 static Ogre::ShadowCameraSetupPtr create()
44 {
45 return std::make_shared<StablePSSMShadowCameraSetup>();
46 }
47
48 protected:
49
50 public:
54 void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const override;
55 };
56
59 class SShadowPSSM : public SShadow
60 {
61 public:
62 protected:
63 private:
64
65 public:
66 static bool CheckSystemCompatibility();
67
71 SShadowPSSM(SShadowManager* sManager);
72
77 protected:
80 virtual void UpdateShadowTechnique();
81
84 virtual void UpdateShadowMaterial(Ogre::Technique* tech);
85
88 virtual void RemoveMaterialPass(Ogre::Technique* tech);
89
92 virtual bool IsShadowMaterialPass(Ogre::Pass* pass);
93 private:
98
99 void CreateMaterialsPass();
100 void CleanMaterials();
101 };
102
103}
104
105#endif
virtual bool IsShadowMaterialPass(Ogre::Pass *pass)
virtual void UpdateShadowTechnique()
static bool CheckSystemCompatibility()
virtual void UpdateShadowMaterial(Ogre::Technique *tech)
virtual void RemoveMaterialPass(Ogre::Technique *tech)
StablePSSMShadowCameraSetup()
Constructor, defaults to 3 splits.
void getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const override
static Ogre::ShadowCameraSetupPtr create()