| calculateInertialMatrix(Ogre::Vector3 &inertia, Ogre::Vector3 &offset) const | OgreNewt::ConvexCollision | inline | 
  | calculateVolume() const | OgreNewt::ConvexCollision | inline | 
  | Collision(const World *world) | OgreNewt::Collision |  | 
  | Collision(const Collision &shape) | OgreNewt::Collision |  | 
  | Collision(const NewtonCollision *collision, const World *world) | OgreNewt::Collision |  | 
  | ConcaveHull(const World *world) | OgreNewt::CollisionPrimitives::ConcaveHull |  | 
  | ConcaveHull(const World *world, Ogre::Entity *ent, int id=1, Ogre::Real tolerance=0.001f, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE) | OgreNewt::CollisionPrimitives::ConcaveHull |  | 
  | ConcaveHull(const World *world, const Ogre::Vector3 *verts, int vertcount, int id=1, Ogre::Real tolerance=0.001f) | OgreNewt::CollisionPrimitives::ConcaveHull |  | 
  | ConvexCollision(const World *world) | OgreNewt::ConvexCollision |  | 
  | ConvexCollision(const Collision &convexShape) | OgreNewt::ConvexCollision |  | 
  | ConvexCollision(const ConvexCollision &convexShape) | OgreNewt::ConvexCollision |  | 
  | getAABB(const Ogre::Quaternion &orient=Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO) const | OgreNewt::Collision |  | 
  | getCollisionPrimitiveType() const | OgreNewt::Collision | inline | 
  | getCollisionPrimitiveType(const NewtonCollision *col) | OgreNewt::Collision | static | 
  | getInfo() | OgreNewt::Collision | inline | 
  | getInfo(const NewtonCollision *col) | OgreNewt::Collision | static | 
  | getNewtonCollision() const | OgreNewt::Collision | inline | 
  | getWorld() const | OgreNewt::Collision | inline | 
  | m_col | OgreNewt::Collision | protected | 
  | m_world | OgreNewt::Collision | protected | 
  | ~Collision() | OgreNewt::Collision | virtual | 
  | ~ConcaveHull() | OgreNewt::CollisionPrimitives::ConcaveHull | inline | 
  | ~ConvexCollision() | OgreNewt::ConvexCollision |  |