Project

General

Profile

SO3Engine

PlayerController. More...

#include <OgreNewt_PlayerController.h>

Inheritance diagram for OgreNewt::PlayerController:
OgreNewt::Joint

Classes

struct  DebugInfo
 

Public Member Functions

 PlayerController (OgreNewt::Body *child, Ogre::Real stairHeight, Ogre::Real kinematicCushion=1.0f/64.0f)
 constructor
 
virtual ~PlayerController ()
 
void getVelocity (Ogre::Real &forwardSpeed, Ogre::Real &sideSpeed, Ogre::Radian &heading) const
 get currently set velocity
 
void setVelocity (Ogre::Real forwardSpeed, Ogre::Real sideSpeed, Ogre::Radian heading)
 set the characters velocity, the -Speed-values can be negative, sideSpeed positive means move to the right, heading is in absolute space
 
Ogre::Real getPlayerHeight () const
 get the Player height
 
- Public Member Functions inherited from OgreNewt::Joint
 Joint ()
 constructor
 
virtual ~Joint ()
 destructor
 
BodygetBody0 () const
 get the pointer to the first rigid body
 
BodygetBody1 () const
 get the pointer to the first rigid body
 
const OgreNewt::WorldgetWorld ()
 get the pointer to the world
 
virtual void submitConstraint (Ogre::Real timeStep, int threadIndex)
 must be define for a functioning joint.
 
int getCollisionState () const
 returns collision state
 
void setCollisionState (int state) const
 sets the collision state
 
Ogre::Real getStiffness () const
 get joint stiffness
 
void setStiffness (Ogre::Real stiffness) const
 set joint stiffness
 

Protected Member Functions

virtual void showDebugData (Ogre::SceneNode *debugRootNode)
 show joint visual debugging data
 
- Protected Member Functions inherited from OgreNewt::Joint
void addLinearRow (const Ogre::Vector3 &pt0, const Ogre::Vector3 &pt1, const Ogre::Vector3 &dir) const
 
void addAngularRow (Ogre::Radian relativeAngleError, const Ogre::Vector3 &dir) const
 
void addGeneralRow (const Ogre::Vector3 &linear0, const Ogre::Vector3 &angular0, const Ogre::Vector3 &linear1, const Ogre::Vector3 &angular1) const
 
void setRowMinimumFriction (Ogre::Real friction) const
 
void setRowMaximumFriction (Ogre::Real friction) const
 
void setRowStiffness (Ogre::Real stiffness) const
 
void setRowAcceleration (Ogre::Real accel) const
 
void setRowSpringDamper (Ogre::Real springK, Ogre::Real springD) const
 
void SetSupportJoint (CustomJoint *supportJoint)
 SetSupportJoint.
 
CustomJoint * GetSupportJoint () const
 GetSupportJoint.
 

Protected Attributes

std::vector< DebugInfom_debugInfo
 
- Protected Attributes inherited from OgreNewt::Joint
CustomJoint * m_joint
 

Additional Inherited Members

- Static Protected Member Functions inherited from OgreNewt::Joint
static void _CDECL destructorCallback (const CustomJoint *me)
 joint destructor callback glue
 
static void _CDECL submitConstraintCallback (const CustomJoint *me, dFloat timestep, int threadIndex)
 submintContraint
 

Detailed Description

PlayerController.

this class implements a player-controller based on the code of the CustomPlayerController-class in the Newton-CustomJoints library

Definition at line 27 of file OgreNewt_PlayerController.h.

Constructor & Destructor Documentation

◆ PlayerController()

OgreNewt::PlayerController::PlayerController ( OgreNewt::Body child,
Ogre::Real  stairHeight,
Ogre::Real  kinematicCushion = 1.0f/64.0f 
)

constructor

Parameters
localFramethis is the player frame in global Space (x: side, y: up, -z forward)

◆ ~PlayerController()

virtual OgreNewt::PlayerController::~PlayerController ( )
virtual

Member Function Documentation

◆ getPlayerHeight()

Ogre::Real OgreNewt::PlayerController::getPlayerHeight ( ) const

get the Player height

◆ getVelocity()

void OgreNewt::PlayerController::getVelocity ( Ogre::Real &  forwardSpeed,
Ogre::Real &  sideSpeed,
Ogre::Radian &  heading 
) const

get currently set velocity

◆ setVelocity()

void OgreNewt::PlayerController::setVelocity ( Ogre::Real  forwardSpeed,
Ogre::Real  sideSpeed,
Ogre::Radian  heading 
)

set the characters velocity, the -Speed-values can be negative, sideSpeed positive means move to the right, heading is in absolute space

◆ showDebugData()

virtual void OgreNewt::PlayerController::showDebugData ( Ogre::SceneNode *  debugRootNode)
protectedvirtual

show joint visual debugging data

implement its own version of visual debugging

Reimplemented from OgreNewt::Joint.

Member Data Documentation

◆ m_debugInfo

std::vector<DebugInfo> OgreNewt::PlayerController::m_debugInfo
protected

Definition at line 60 of file OgreNewt_PlayerController.h.


The documentation for this class was generated from the following file: