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Bug #397
closedFullscreen and stereo with OpenGL
Start date:
04/03/2012
Due date:
% Done:
100%
Estimated time:
Description
When activating Fullscreen and stereo mode with OpenGL renderer, the rendering seem "blurred".
This is due to the fact that color buffer is not cleared.
In fact, the stereo manager is reseted automatically when switching to fullscreen with Direct3D renderer, earing for the event "Device Lost", which does not exists in the OpenGL renderer.
The solution was pretty simple: just force manually the stereo manager to re-init after switching to fullscreen with OpenGL.
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