Feature #573
openPlugIt for mipmap_bias default changing
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Description
plyease add plug-it for changing default value of mipmap_bias to other numbers.
http://www.ogre3d.org/docs/manual/manual_17.html#mipmap_005fbias
Format: mipmap_bias <value>
Default: mipmap_bias 0
I understand this but I'm not completely sure:
If the material has a texture dd, but not set the parameter mipmap_bias,
Then it is set to 0.
You need a plugin that changes this parameter to the specified one.
Only if not specified in the *.material file
So that it does not affect if the value specified in the file is.
Updated by el_motoblock over 7 years ago
This thing is needed to adjust this value to increase the picture quality / performance
Updated by arkeon over 7 years ago
I'm not sure it's a good idea to use a plugit for the default value, maybe this parameter should be better in the scene render settings
Updated by arkeon over 7 years ago
Or do you think this must be change at runtime ?
Updated by arkeon over 7 years ago
after a quick look at Ogre code, the mipmap bias is set on textures units on material creation / load.
Change this value on all materials at runtime should means to update all textures in scene and could be heavy.
What I can do is to manage a default value in our 3D engine on texture creation.
Another better solution should be to have a material editor and be able to change this option for each material.
Updated by el_motoblock over 7 years ago
It is necessary all manually. But I wanted to be able to change the settings both in the game settings.