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iri, 02/22/2011 03:43 PM
Buttons explanations¶
To create any button, you should use _gtkButtonNew
How to create them ?
- A simple button with a label :
typeof win = ObjGtkWidget;;
typeof button = ObjGtkWidget;;
fun CBbutton (obj, uparam)=
_fooS "The button has been clicked";
_fooS strcat "user param is : " uparam;
0;;
fun main ()=
_showconsole;
/* Create a window ...*/
set win = ...
/* Create the button :
use _gtkButtonNew function with :
- the channel
- the parent (here a window)
- the label
- the flag. For a simple button, use SCOL_GTK_BUTTON_LABEL
- no supplemental parameter needed, so, nil it's ok */
set button = _gtkButtonNew _channel win "My button" SCOL_GTK_BUTTON_LABEL nil;
/* Define the callback
use _gtkButtonCB with :
- the Scol object
- the reflex
- any parameter at your convenience
- the flag. To get the "clicked" signal, use SCOL_GTK_BUTTON_CB_CLICKED
It's all*/
_gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_CLICKED;
...
;;
Updated by iri almost 14 years ago · 1 revisions