Buttons explanations » History » Revision 7
Revision 6 (iri, 02/22/2011 05:41 PM) → Revision 7/10 (iri, 02/22/2011 05:45 PM)
h1. Buttons explanations To create any button, you should use [[Create|_gtkButtonNew]] How to create them ? * A simple button with a label : <pre><code class="php"> typeof win = ObjGtkWidget;; typeof button = ObjGtkWidget;; fun CBbutton (obj, uparam)= _fooS "The button has been clicked"; _fooS strcat "user param is : " uparam; 0;; fun main ()= _showconsole; /* Create a window ...*/ set win = ... /* Create the button : use _gtkButtonNew function with : - the channel - the parent (here a window) - the label - the flag. For a simple button, use SCOL_GTK_BUTTON_LABEL - no supplemental parameter needed, so, nil it's ok */ set button = _gtkButtonNew _channel win "My button" SCOL_GTK_BUTTON_LABEL nil; /* Define the callback use _gtkButtonCB with : - the Scol object - the reflex - any parameter at your convenience - the flag. To get the "clicked" signal, use SCOL_GTK_BUTTON_CB_CLICKED It's all*/ _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_CLICKED; ... ;; </code></pre> * A button with a mnemonic : A mnemonic is, by example, a keyboard shortcut <pre><code class="php"> fun CBbutton (obj, uparam)= _fooS "The button has been clicked"; _fooS strcat "user param is : " uparam; 0;; fun main ()= _showconsole; /* Create a window ...*/ set win = ... /* Create the button : - the flag. For a mnemonic button, use SCOL_GTK_BUTTON_MNEMONIC - no supplemental parameter needed, so, nil it's ok */ set button = _gtkButtonNew _channel win "My button" SCOL_GTK_BUTTON_MNEMONIC nil; /* Define the callback - the flag. To get the "clicked" signal, use SCOL_GTK_BUTTON_CB_CLICKED */ _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_CLICKED; ... ;; </code></pre> * A button with a stock item : It is a same code than alabel. The name is the item. That's all. To create the button, use the flag SCOL_GTK_BUTTON_STOCKITEM. * A button with a link (uri) <pre><code class="php"> typeof win = ObjGtkWidget;; typeof button = ObjGtkWidget;; fun CBbutton (obj, uparam, url)= _fooS url; _fooS strcat "user param is : " uparam; 0;; fun main ()= _showconsole; /* Create a window ...*/ set win = ... /* Create the button : - the flag. For a link button, use SCOL_GTK_BUTTON_LINK - set the url to the 4e argument : type S */ set button = _gtkButtonNew _channel win "Scolring" SCOL_GTK_BUTTON_LINK "http://www.scolring.org/"; /* Define the callback - the flag. To get the activate signal, use SCOL_GTK_BUTTON_CB_LINKED - the callback take one supplemental parameter : the url (type S) Note : this callback works only with GTK+ 3.x. With GTK+ 2.x, you should use SCOL_GTK_BUTTON_CB_CLICKED */ _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_LINKED; ... ;; </code></pre> * A button with a check box <pre><code class="php"> typeof win = ObjGtkWidget;; typeof button = ObjGtkWidget;; fun CBbutton (obj, uparam, state)= _fooS strcat "The state of the check box is " itoa state; _fooS strcat "user param is : " uparam; 0;; fun main ()= _showconsole; /* Create a window ...*/ set win = ... /* Create the button : - the flag. For a check box button, use SCOL_GTK_BUTTON_CHECK - the 4e arg is the initial state of the check box : 1 (checked) or 0 (unchecked) type I */ set button = _gtkButtonNew _channel win "Check it !" SCOL_GTK_BUTTON_CHECK 0; /* Define the callback - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED - the callback take one supplemental parameter : the new state (type I) */ _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED; ... ;; </code></pre> * A switch button <pre><code class="php"> typeof win = ObjGtkWidget;; typeof button = ObjGtkWidget;; fun CBbutton (obj, uparam, state)= _fooS strcat "The state of the switch is " itoa state; _fooS strcat "user param is : " uparam; 0;; fun main ()= _showconsole; /* Create a window ...*/ set win = ... /* Create the button : - the flag. For a switch button, use SCOL_GTK_BUTTON_SWITCH - the 4e arg is the initial state of the switch : 1 (activate) or 0 (deactivate) (type I) */ set button = _gtkButtonNew _channel win "Check it !" SCOL_GTK_BUTTON_SWITCH 0; /* Define the callback - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED - the callback take one supplemental parameter : the new state (type I) */ _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED; ... ;; </code></pre> * Three radios buttons <pre><code class="php"> typeof win = ObjGtkWidget;; typeof button = ObjGtkWidget;; typeof button2 = ObjGtkWidget;; typeof button3 = ObjGtkWidget;; fun CBbutton (obj, uparam, state)= _fooS strcat "The state of the switch is " itoa state; _fooS strcat "user param is : " uparam; 0;; fun main ()= _showconsole; /* Create a window ...*/ set win = ... /* Create the button : - the flag. For a radio switch button, use SCOL_GTK_BUTTON_RADIO - the 4e arg is a tuple (type [ObjGtkWidget I]) : - this Scol object is the group object. At first radio button, it's nil. Next, others radio buttons belong to the same group have this first object. - the initial state (1 : checked, 0, unchecked)*/ set button1 = _gtkButtonNew _channel "One" SCOL_GTK_BUTTON_RADIO [nil 1]; set button2 = _gtkButtonNew _channel "Two" SCOL_GTK_BUTTON_RADIO [button1 0]; set button3 = _gtkButtonNew _channel "Three" SCOL_GTK_BUTTON_RADIO [button1 0]; /* Define the callback - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED - the callback take one supplemental parameter : the new state (type I) Note : you can set the flag to SCOL_GTK_BUTTON_CB_RADIO_CHANGED : in this case, the callback will be called when the radio button will change group */ _gtkButtonCB button1 @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED; ... ;; </code></pre> * A toggled button : two states : normal, pressed. <pre><code class="php"> typeof win = ObjGtkWidget;; typeof button = ObjGtkWidget;; fun CBbutton (obj, uparam, state)= _fooS strcat "The state of the state is " itoa state; _fooS strcat "user param is : " uparam; 0;; fun main ()= _showconsole; /* Create a window ...*/ set win = ... /* Create the button : - the flag. For a toggled button, use SCOL_GTK_BUTTON_TOGGLE - the 4e arg is the initial state of the button : 1 (activate) or 0 (deactivate) (type I) */ set button = _gtkButtonNew _channel win "Click !" SCOL_GTK_BUTTON_TOGGLE 0; /* Define the callback - the flag. To get the toggled signal, use SCOL_GTK_BUTTON_CB_TOGGLED - the callback take one supplemental parameter : the new state (type I) */ _gtkButtonCB button @CBbutton "yes !" SCOL_GTK_BUTTON_CB_TOGGLED; ... ;; </code></pre>