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SO3Engine
include
External
ogrenewt
OgreNewt.h
Go to the documentation of this file.
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/*
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OgreNewt library
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connects Ogre with the Newton Game Dynamics physics library
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by Walaber (http://walaber.com)
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some changes by melven
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main header file.
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current version: 2.07.1
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Newton version: at least 2.07 (beta)
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Ogre version: Shoggoth (1.6.x)
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*/
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#ifndef _INCLUDE_OGRENEWT_
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#define _INCLUDE_OGRENEWT_
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#include "
OgreNewt_World.h
"
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#include "
OgreNewt_Collision.h
"
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#include "
OgreNewt_Body.h
"
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#include "
OgreNewt_CollisionPrimitives.h
"
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#include "
OgreNewt_CollisionSerializer.h
"
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#include "
OgreNewt_MaterialID.h
"
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#include "
OgreNewt_MaterialPair.h
"
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#include "
OgreNewt_ContactCallback.h
"
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#include "
OgreNewt_ContactJoint.h
"
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//#include "OgreNewt_Vehicle.h"
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#include "
OgreNewt_RayCastVehicle.h
"
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#include "
OgreNewt_PlayerController.h
"
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#include "
OgreNewt_RayCast.h
"
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#include "
OgreNewt_ConvexCast.h
"
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#include "
OgreNewt_Joint.h
"
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#include "
OgreNewt_BasicJoints.h
"
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#include "
OgreNewt_Tools.h
"
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#include "
OgreNewt_BodyInAABBIterator.h
"
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#include "
OgreNewt_Debugger.h
"
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#endif
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OgreNewt_BasicJoints.h
OgreNewt_Body.h
OgreNewt_BodyInAABBIterator.h
OgreNewt_Collision.h
OgreNewt_CollisionPrimitives.h
OgreNewt_CollisionSerializer.h
OgreNewt_ContactCallback.h
OgreNewt_ContactJoint.h
OgreNewt_ConvexCast.h
OgreNewt_Debugger.h
OgreNewt_Joint.h
OgreNewt_MaterialID.h
OgreNewt_MaterialPair.h
OgreNewt_PlayerController.h
OgreNewt_RayCast.h
OgreNewt_RayCastVehicle.h
OgreNewt_Tools.h
OgreNewt_World.h
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