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SO3DeferredLightAmbient.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
25#ifndef __SO3_DEFERRED_SHADING_LIGHT_AMBIENT_H__
26#define __SO3_DEFERRED_SHADING_LIGHT_AMBIENT_H__
27
29#include <OgreSimpleRenderable.h>
30
31namespace SO3
32{
33
34/*
35Renderable for rendering Ambient component and also to establish the depths
36Note that instantiation is necessary to at least establish the depths even if the current ambient colour is 0
37Its ambient colour is same as the scene's ambient colour
38TODO Could make this a singleton/make it private to the DeferredShading
39*/
40class SDeferredLightAmbient : public Ogre::SimpleRenderable
41{
42public:
43protected:
44private:
45 Ogre::Real radius;
46 SDeferredLightMaterialGenerator* ambientLightMaterialGenerator;
47
48public:
51 SDeferredLightAmbient(SDeferredLightMaterialGenerator* typeLightMaterialGenerator);
52
56
60 virtual Ogre::Real getBoundingRadius() const;
61
65 virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera*) const;
66
70 virtual const Ogre::MaterialPtr& getMaterial() const;
71
74 virtual void getWorldTransforms(Ogre::Matrix4* xform) const;
75
78 void UpdateFromCamera(Ogre::Camera* camera);
79protected:
80private:
85};
86
87}
88
89#endif
virtual void getWorldTransforms(Ogre::Matrix4 *xform) const
virtual const Ogre::MaterialPtr & getMaterial() const
virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera *) const
virtual Ogre::Real getBoundingRadius() const
void UpdateFromCamera(Ogre::Camera *camera)