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SO3DeferredLightDirectional.cpp
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
26
27namespace SO3
28{
29
30SDeferredLightDirectional::SDeferredLightDirectional(Ogre::Light* originalLight, SDeferredLightMaterialGenerator* typeLightMaterialGenerator) : SDeferredLightImpl(originalLight, "Directional", typeLightMaterialGenerator)
31{
32}
33
37
39{
40 // No attenuation for directional light
41}
42
44{
47 delete mRenderOp.vertexData;
48 delete mRenderOp.indexData;
49 mRenderOp.operationType = Ogre::RenderOperation::OT_TRIANGLE_STRIP;
50 mRenderOp.useIndexes = false;
51
52 mRenderOp.vertexData = new Ogre::VertexData();
53 mRenderOp.indexData = 0;
54
55 // Generate the geometry
56 SBaseMeshsTools::CreateQuad(mRenderOp.vertexData);
57
58 // Set boundings
59 // TODO: dynamicaly...
60 setBoundingBox(Ogre::AxisAlignedBox(-10000,-10000,-10000,10000,10000,10000));
61}
62
64{
65 // TODO: dynamicaly...
66 return 15000.0f;
67}
68
69Ogre::Real SDeferredLightDirectional::getSquaredViewDepth(const Ogre::Camera* cam) const
70{
71 return 0.0f;
72}
73
74void SDeferredLightDirectional::getWorldTransforms(Ogre::Matrix4* xform) const
75{
76 Ogre::Quaternion quat = Ogre::Vector3::UNIT_Z.getRotationTo(ogreParentLight->getDerivedDirection());
77 xform->makeTransform(ogreParentLight->getDerivedPosition(), Ogre::Vector3::UNIT_SCALE, quat);
78}
79
80void SDeferredLightDirectional::CheckCullingMode(Ogre::Camera* camera, Ogre::Pass* pass)
81{
82 pass->setCullingMode(Ogre::CULL_CLOCKWISE);
83 pass->setDepthCheckEnabled(false);
84 pass->setDepthFunction(Ogre::CMPF_ALWAYS_PASS);
85}
86
87}
static void CreateQuad(Ogre::VertexData *&vertexData)
SDeferredLightDirectional(Ogre::Light *originalLight, SDeferredLightMaterialGenerator *typeLightMaterialGenerator)
virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera *) const
virtual void getWorldTransforms(Ogre::Matrix4 *xform) const
virtual void CheckCullingMode(Ogre::Camera *camera, Ogre::Pass *pass)
Ogre::Light * ogreParentLight
The light that this SDeferredLight renders.