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SO3GBufferMaterialGenerator.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
25#ifndef __SO3_DEFERRED_SHADING_G_BUFFER_MATERIAL_GENERATOR_H__
26#define __SO3_DEFERRED_SHADING_G_BUFFER_MATERIAL_GENERATOR_H__
27
30#include "SO3GBuffer.h"
31
32namespace SO3
33{
34
41class SGBufferMaterialGenerator : public SMaterialGenerator<SGBufferMaterialPermutation, Ogre::uint32>
42{
43public:
44protected:
45private:
46
47public:
52
56 void FreeMaterial(const Ogre::MaterialPtr& ogreMaterial);
57protected:
60 virtual Ogre::GpuProgramPtr GenerateVertexShader(SGBuffer* gbuffer, Ogre::uint32 permutationValue);
61
64 virtual Ogre::GpuProgramPtr GenerateFragmentShader(SGBuffer* gbuffer, Ogre::uint32 permutationValue);
65
68 virtual Ogre::MaterialPtr GenerateTemplateMaterial(SGBuffer* gbuffer, Ogre::uint32 permutationValue);
69private:
70};
71
72}
73
74#endif
virtual Ogre::GpuProgramPtr GenerateVertexShader(SGBuffer *gbuffer, Ogre::uint32 permutationValue)
void FreeMaterial(const Ogre::MaterialPtr &ogreMaterial)
virtual Ogre::MaterialPtr GenerateTemplateMaterial(SGBuffer *gbuffer, Ogre::uint32 permutationValue)
virtual Ogre::GpuProgramPtr GenerateFragmentShader(SGBuffer *gbuffer, Ogre::uint32 permutationValue)