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| XrActionSet | actionSet { XR_NULL_HANDLE } |
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| std::vector< XrAction > | buttonAction |
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| std::vector< XrAction > | touchAction |
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| std::vector< XrAction > | analogAction |
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| std::vector< std::vector< bool > > | buttonStates |
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| std::vector< std::vector< bool > > | touchStates |
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| std::vector< std::vector< float > > | analogStates |
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| XrAction | poseAction { XR_NULL_HANDLE } |
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| XrAction | vibrateAction { XR_NULL_HANDLE } |
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| std::array< XrPath, MAX_VR_CONTROLLERS > | handSubactionPath |
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| std::array< XrSpace, MAX_VR_CONTROLLERS > | handSpace |
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| std::array< float, MAX_VR_CONTROLLERS > | handScale = { {1.0f, 1.0f} } |
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| std::array< XrBool32, MAX_VR_CONTROLLERS > | handActive |
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| std::array< bool, MAX_VR_CONTROLLERS > | handVisible |
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| std::array< Vector3, MAX_VR_CONTROLLERS > | handPos |
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| std::array< Quaternion, MAX_VR_CONTROLLERS > | handQuat |
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| std::array< Vector3, MAX_VR_CONTROLLERS > | handVelocity |
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| std::array< Vector3, MAX_VR_CONTROLLERS > | handAngularVelocity |
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Definition at line 139 of file sOpenXR.h.
◆ actionSet
| XrActionSet InputState::actionSet { XR_NULL_HANDLE } |
◆ analogAction
| std::vector<XrAction> InputState::analogAction |
◆ analogStates
| std::vector<std::vector<float> > InputState::analogStates |
◆ buttonAction
| std::vector<XrAction> InputState::buttonAction |
◆ buttonStates
| std::vector<std::vector<bool> > InputState::buttonStates |
◆ handActive
| std::array<XrBool32, MAX_VR_CONTROLLERS> InputState::handActive |
◆ handAngularVelocity
| std::array<Vector3, MAX_VR_CONTROLLERS> InputState::handAngularVelocity |
◆ handPos
| std::array<Vector3, MAX_VR_CONTROLLERS> InputState::handPos |
◆ handQuat
| std::array<Quaternion, MAX_VR_CONTROLLERS> InputState::handQuat |
◆ handScale
| std::array<float, MAX_VR_CONTROLLERS> InputState::handScale = { {1.0f, 1.0f} } |
◆ handSpace
| std::array<XrSpace, MAX_VR_CONTROLLERS> InputState::handSpace |
◆ handSubactionPath
| std::array<XrPath, MAX_VR_CONTROLLERS> InputState::handSubactionPath |
◆ handVelocity
| std::array<Vector3, MAX_VR_CONTROLLERS> InputState::handVelocity |
◆ handVisible
| std::array<bool, MAX_VR_CONTROLLERS> InputState::handVisible |
◆ poseAction
| XrAction InputState::poseAction { XR_NULL_HANDLE } |
◆ touchAction
| std::vector<XrAction> InputState::touchAction |
◆ touchStates
| std::vector<std::vector<bool> > InputState::touchStates |
◆ vibrateAction
| XrAction InputState::vibrateAction { XR_NULL_HANDLE } |
The documentation for this struct was generated from the following file: