SO3Engine
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SO3BallAndSocketContraint.h
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58 SBallAndSocketContraint(SScene* scene, SBody* son, SBody* parent = 0, Ogre::Vector3 position = Ogre::Vector3::ZERO, bool useLimits = false);
librairies include
void SetControlledState(bool state)
Definition SO3BallAndSocketContraint.cpp:155
Ogre::Vector3 GetForce()
Definition SO3BallAndSocketContraint.cpp:198
Ogre::Real GetYawAngle() const
Definition SO3BallAndSocketContraint.cpp:94
void SetYawAngle(Ogre::Real angle)
Definition SO3BallAndSocketContraint.cpp:86
void UseLimits(bool state)
Definition SO3BallAndSocketContraint.cpp:146
void SetAngularVelocity(Ogre::Real omegaMag)
Definition SO3BallAndSocketContraint.cpp:50
Ogre::Real GetRollAngle() const
Definition SO3BallAndSocketContraint.cpp:112
void SetLimits(Ogre::Radian maxCone, Ogre::Radian minTwist, Ogre::Radian maxTwist)
Definition SO3BallAndSocketContraint.cpp:164
Ogre::Real GetPitchAngle() const
Definition SO3BallAndSocketContraint.cpp:76
void SetPitchAngle(Ogre::Real angle)
Definition SO3BallAndSocketContraint.cpp:68
virtual void SetParentBody(SBody *body)
Definition SO3BallAndSocketContraint.cpp:36
void SetRollAngle(Ogre::Real angle)
Definition SO3BallAndSocketContraint.cpp:104
Ogre::Vector3 GetOmega()
Definition SO3BallAndSocketContraint.cpp:186
~SBallAndSocketContraint()
Definition SO3BallAndSocketContraint.cpp:31
Ogre::Real GetAngularVelocity() const
Definition SO3BallAndSocketContraint.cpp:58
Ogre::Vector3 GetAngle()
Definition SO3BallAndSocketContraint.cpp:174
virtual void SetSonBody(SBody *body)
Definition SO3BallAndSocketContraint.cpp:43
Definition SO3Body.h:43
Definition SO3PhysicContraint.h:42
Definition SO3Scene.h:125
Definition SO3DataScol.h:38
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