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SO3SequenceAnimation.h
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
32#ifndef __SO3_SEQUENCE_ANIMATION_H__
33#define __SO3_SEQUENCE_ANIMATION_H__
34
35#include "SO3Anim.h"
37
38namespace SO3
39{
40
42{
43public:
44protected:
45private:
46 Ogre::AnimationState* ogreAnimationState;
47 float mLastPos;
48 bool mState;
49public:
53 SSequenceAnimation(SScene* scene, const std::string& animationName, const unsigned short& id);
54
58
62
65 float GetLastPos();
66
69 virtual void SetTimePosition(const float& timePosition);
70
73 virtual void SetEnable(const bool& enable);
74
75 virtual bool GetEnable();
76
79 virtual void _UpdateImpl(const Ogre::FrameEvent &evt);
80protected:
84 virtual Ogre::AnimationState* _GetOgreAnimationState();
85
88 virtual SAnimTrack* CreateAnimationTrackImpl(const std::string& newAnimationTrackName);
89private:
94};
95
96}
97
98#endif
virtual void SetEnable(const bool &enable)
virtual Ogre::AnimationState * _GetOgreAnimationState()
virtual void _UpdateImpl(const Ogre::FrameEvent &evt)
virtual SAnimTrack * CreateAnimationTrackImpl(const std::string &newAnimationTrackName)
virtual void SetTimePosition(const float &timePosition)