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Bug #393
closedScene and Mesh scaling issues
Status:
Resolved
Priority:
High
Assignee:
-
Target version:
-
Start date:
03/30/2012
Due date:
% Done:
100%
Estimated time:
Description
Sometimes when exporting scenes it seems the scale of both the mesh and the value written to the scene file is inaccurate and not in the vein of the Ogre's world unit conversion from Max. Most of the time it imports as much more smaller than the actual original size, and overriding the scale with (1,1,1) doesn't fix it either, since the meshes are bigger than the regular scale.
I've attached a Max file that when exporting reproduces the issue for me.
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