Feature #399
openSelect or otherwise highlight vertices with >4 bone weights
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Description
Warning about the presence of vertices with more than 4 bone weights is a good first step. To aid an artist in correcting the problem, it would be most helpful to select the offending vertices in the interface.
MAXScript supports this operation. A likely candidate for accomplishing this is:
skinOps.SelectVertices <Skin> \
( <vertex_integer> | <vertex_array > | <<vertex_bitarray> )
Selects the specified vertices.
Updated by arkeon over 12 years ago
Maybe it could be a part of a new Set of Max scripts project, this tools could be helpful even for users who don't use Easy Ogre Exporter.
Updated by dariosamo over 12 years ago
Max actually supports setting a Bone Affect Limit in the Skin properties for solving this issue(default is 20 most of the time), that's all you'll likely need I think. Just set it to 4 and you'll be good to go.