DragonM
- Login: DragonM
- Email: dragonm@hypercubepc.com
- alias: DragonM
- Registered on: 04/03/2012
- Last connection: 08/21/2012
Issues
open | closed | Total | |
---|---|---|---|
Assigned issues | 0 | 0 | 0 |
Reported issues | 2 | 4 | 6 |
Activity
09/08/2012
- 02:45 AM Easy Ogre Exporter Bug #432: Morph animation with keys freezes export
- Latest version of the exporter successfully export morph animations with keys in Max 2013. The described problem is ...
08/21/2012
- 05:35 AM Easy Ogre Exporter Bug #432: Morph animation with keys freezes export
- Incidentally, skeletal animations with keys export fine. Only morph animations with keys freeze.
- 05:34 AM Easy Ogre Exporter Bug #432 (Closed): Morph animation with keys freezes export
- Export of models that contained morph animations works, unless animation keys have been defined for the morphs, in wh...
07/20/2012
- 07:20 AM Easy Ogre Exporter Feature #431 (Resolved): Option to specify number of DDS mips generated
- Currently the DDS texture generator always generates the maximum possible number of mipmaps. This gets a little sill...
- 07:18 AM Easy Ogre Exporter Bug #430: Default file prefix of "1" generates invalid Cg programs
- Correction. Not default prefix, necessarily. (Misinformed by my artist.) A numeric-only prefix generates invalid Cg.
- 07:00 AM Easy Ogre Exporter Bug #430 (Resolved): Default file prefix of "1" generates invalid Cg programs
- Materials generated with no other names than the default file prefix include Cg programs that do not parse. The file...
04/25/2012
- 12:04 AM Easy Ogre Exporter Feature #401 (New): Optionally omit export of bones never used for vertex weights
- It's a common technique to build models with convenience bones that aren't actually used when weighting vertices. It...
04/03/2012
- 11:48 PM Easy Ogre Exporter Feature #399 (New): Select or otherwise highlight vertices with >4 bone weights
- Warning about the presence of vertices with more than 4 bone weights is a good first step. To aid an artist in corre...
- 11:07 PM Easy Ogre Exporter Feature #398 (Resolved): Detect and warn of vertices with more than 4 bone weights
- Hardware animation supports a maximum of 4 bone weights per vertex. It would be helpful to artists to warn during ex...
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