General

Profile

DragonM

  • Login: DragonM
  • Email: dragonm@hypercubepc.com
  • alias: DragonM
  • Registered on: 04/03/2012
  • Last connection: 08/21/2012

Issues

open closed Total
Assigned issues 0 0 0
Reported issues 2 4 6

Activity

09/08/2012

02:45 AM Easy Ogre Exporter Bug #432: Morph animation with keys freezes export
Latest version of the exporter successfully export morph animations with keys in Max 2013. The described problem is ... DragonM

08/21/2012

05:35 AM Easy Ogre Exporter Bug #432: Morph animation with keys freezes export
Incidentally, skeletal animations with keys export fine. Only morph animations with keys freeze. DragonM
05:34 AM Easy Ogre Exporter Bug #432 (Closed): Morph animation with keys freezes export
Export of models that contained morph animations works, unless animation keys have been defined for the morphs, in wh... DragonM

07/20/2012

07:20 AM Easy Ogre Exporter Feature #431 (Resolved): Option to specify number of DDS mips generated
Currently the DDS texture generator always generates the maximum possible number of mipmaps. This gets a little sill... DragonM
07:18 AM Easy Ogre Exporter Bug #430: Default file prefix of "1" generates invalid Cg programs
Correction. Not default prefix, necessarily. (Misinformed by my artist.) A numeric-only prefix generates invalid Cg. DragonM
07:00 AM Easy Ogre Exporter Bug #430 (Resolved): Default file prefix of "1" generates invalid Cg programs
Materials generated with no other names than the default file prefix include Cg programs that do not parse. The file... DragonM

04/25/2012

12:04 AM Easy Ogre Exporter Feature #401 (New): Optionally omit export of bones never used for vertex weights
It's a common technique to build models with convenience bones that aren't actually used when weighting vertices. It... DragonM

04/03/2012

11:48 PM Easy Ogre Exporter Feature #399 (New): Select or otherwise highlight vertices with >4 bone weights
Warning about the presence of vertices with more than 4 bone weights is a good first step. To aid an artist in corre... DragonM
11:07 PM Easy Ogre Exporter Feature #398 (Resolved): Detect and warn of vertices with more than 4 bone weights
Hardware animation supports a maximum of 4 bone weights per vertex. It would be helpful to artists to warn during ex... DragonM

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