calculateInertialMatrix(Ogre::Vector3 &inertia, Ogre::Vector3 &offset) const | OgreNewt::ConvexCollision | inline |
calculateVolume() const | OgreNewt::ConvexCollision | inline |
Collision(const World *world) | OgreNewt::Collision | |
Collision(const Collision &shape) | OgreNewt::Collision | |
Collision(const NewtonCollision *collision, const World *world) | OgreNewt::Collision | |
ConcaveHull(const World *world) | OgreNewt::CollisionPrimitives::ConcaveHull | |
ConcaveHull(const World *world, Ogre::Entity *ent, int id=1, Ogre::Real tolerance=0.001f, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE) | OgreNewt::CollisionPrimitives::ConcaveHull | |
ConcaveHull(const World *world, const Ogre::Vector3 *verts, int vertcount, int id=1, Ogre::Real tolerance=0.001f) | OgreNewt::CollisionPrimitives::ConcaveHull | |
ConvexCollision(const World *world) | OgreNewt::ConvexCollision | |
ConvexCollision(const Collision &convexShape) | OgreNewt::ConvexCollision | |
ConvexCollision(const ConvexCollision &convexShape) | OgreNewt::ConvexCollision | |
getAABB(const Ogre::Quaternion &orient=Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO) const | OgreNewt::Collision | |
getCollisionPrimitiveType() const | OgreNewt::Collision | inline |
getCollisionPrimitiveType(const NewtonCollision *col) | OgreNewt::Collision | static |
getInfo() | OgreNewt::Collision | inline |
getInfo(const NewtonCollision *col) | OgreNewt::Collision | static |
getNewtonCollision() const | OgreNewt::Collision | inline |
getWorld() const | OgreNewt::Collision | inline |
m_col | OgreNewt::Collision | protected |
m_world | OgreNewt::Collision | protected |
~Collision() | OgreNewt::Collision | virtual |
~ConcaveHull() | OgreNewt::CollisionPrimitives::ConcaveHull | inline |
~ConvexCollision() | OgreNewt::ConvexCollision | |