SO3Engine
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ConvexHull primitive. More...
#include <OgreNewt_CollisionPrimitives.h>
Public Member Functions | |
ConcaveHull (const World *world) | |
constructor | |
ConcaveHull (const World *world, Ogre::Entity *ent, int id=1, Ogre::Real tolerance=0.001f, const Ogre::Vector3 &scale=Ogre::Vector3::UNIT_SCALE) | |
constructor | |
ConcaveHull (const World *world, const Ogre::Vector3 *verts, int vertcount, int id=1, Ogre::Real tolerance=0.001f) | |
~ConcaveHull () | |
destructor | |
Public Member Functions inherited from OgreNewt::ConvexCollision | |
ConvexCollision (const World *world) | |
constructor | |
ConvexCollision (const Collision &convexShape) | |
constructor | |
ConvexCollision (const ConvexCollision &convexShape) | |
constructor | |
~ConvexCollision () | |
destructor | |
Ogre::Real | calculateVolume () const |
calculate the volume of the collision shape, useful for buoyancy calculations. | |
void | calculateInertialMatrix (Ogre::Vector3 &inertia, Ogre::Vector3 &offset) const |
calculate the moment of inertia for this collision primitive, along with the theoretical center-of-mass for this shape. | |
Public Member Functions inherited from OgreNewt::Collision | |
Collision (const World *world) | |
constructor | |
Collision (const Collision &shape) | |
constructor | |
Collision (const NewtonCollision *collision, const World *world) | |
constructor | |
virtual | ~Collision () |
destructor | |
NewtonCollision *const | getNewtonCollision () const |
retrieve the Newton pointer | |
const World * | getWorld () const |
Ogre::AxisAlignedBox | getAABB (const Ogre::Quaternion &orient=Ogre::Quaternion::IDENTITY, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO) const |
CollisionPrimitiveType | getCollisionPrimitiveType () const |
Returns the Collisiontype for this Collision. | |
NewtonCollisionInfoRecord * | getInfo () |
Returns collision info record for this collision. | |
Additional Inherited Members | |
Static Public Member Functions inherited from OgreNewt::Collision | |
static CollisionPrimitiveType | getCollisionPrimitiveType (const NewtonCollision *col) |
Returns the Collisiontype for the given Newton-Collision. | |
static NewtonCollisionInfoRecord * | getInfo (const NewtonCollision *col) |
Returns collision info record for given collision. | |
Protected Attributes inherited from OgreNewt::Collision | |
NewtonCollision * | m_col |
const World * | m_world |
Detailed Description
ConvexHull primitive.
"wrap" around a set cloud of vertices. a convex hull is the smallest possible convex shape that fully encloses all points supplied.
Definition at line 259 of file OgreNewt_CollisionPrimitives.h.
Constructor & Destructor Documentation
◆ ConcaveHull() [1/3]
OgreNewt::CollisionPrimitives::ConcaveHull::ConcaveHull | ( | const World * | world | ) |
constructor
Create a 'blank' convexhull collision object. Can be used for CollisionSerializer::importCollision
- Parameters
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world pointer to the OgreNewt::World
Definition at line 313 of file OgreNewt_CollisionPrimitives.cpp.
◆ ConcaveHull() [2/3]
OgreNewt::CollisionPrimitives::ConcaveHull::ConcaveHull | ( | const World * | world, |
Ogre::Entity * | ent, | ||
int | id = 1 , |
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Ogre::Real | tolerance = 0.001f , |
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const Ogre::Vector3 & | scale = Ogre::Vector3::UNIT_SCALE |
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) |
constructor
Overloaded constructor. pass an Entity*, and it will use its vertex data. if it is attached to Node*, the collision will be scaled apperently (entity->getParentNode()->getScale()), but if the scale changes, you need to adopt your collision by yourself
- Parameters
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world pointer to the OgreNewt::World ent pointer to an Ogre::Entity id an id for this shape, can be received with collision->getUserId() orient orientation offset of the primitive pos position offset of the primitive \parem tolerance a tolerance passed to newton forceScale if set to something else then (0,0,0), the value of this argument will be used as scale instead of the parent-node's scale
Definition at line 316 of file OgreNewt_CollisionPrimitives.cpp.
◆ ConcaveHull() [3/3]
OgreNewt::CollisionPrimitives::ConcaveHull::ConcaveHull | ( | const World * | world, |
const Ogre::Vector3 * | verts, | ||
int | vertcount, | ||
int | id = 1 , |
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Ogre::Real | tolerance = 0.001f |
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) |
Overloaded constructor. pass a pointer to an array of vertices and the hull will be made from that.
- Parameters
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world pointer to the OgreNewt::World verts pointer to an array of Ogre::Vector3's that contain vertex position data vertcount number ot vetices in the array id an id for this shape, can be received with collision->getUserId() orient orientation offset of the primitive pos position offset of the primitive tolerance a tolerance passed to newton
Definition at line 458 of file OgreNewt_CollisionPrimitives.cpp.
◆ ~ConcaveHull()
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inline |
destructor
Definition at line 296 of file OgreNewt_CollisionPrimitives.h.
The documentation for this class was generated from the following files:
- include/External/ogrenewt/OgreNewt_CollisionPrimitives.h
- src/External/ogrenewt/OgreNewt_CollisionPrimitives.cpp
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