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SO3Engine
SO3SequenceAnimationKey.cpp
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1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
28
29namespace SO3
30{
31
32SSequenceAnimationKey::SSequenceAnimationKey(SAnim* anim, const float& pos, const float& length, const float& transtime, const float& decaltime)
33{
34 mPosition = pos;
35 mLength = length;
36 mAnim = anim;
37 mTransitionTime = transtime;
38 mDecalTime = decaltime;
39 mUsed = false;
40}
41
45
46SSequenceAnimationKey::SSequenceAnimationKey()
47{
48 //Forbiden (private)
49}
50
55
60
62{
63 mPosition = pos;
64}
65
67{
68 return mLength;
69}
70
71void SSequenceAnimationKey::SetLength(const float& length)
72{
73 mLength = length;
74}
75
80
81void SSequenceAnimationKey::SetTransitionTime(const float& transtime)
82{
83 mTransitionTime = transtime;
84}
85
90
91void SSequenceAnimationKey::SetDecalTime(const float& decaltime)
92{
93 mDecalTime = decaltime;
94}
95
96void SSequenceAnimationKey::SetUsed(const bool& state)
97{
98 mUsed = state;
99}
100
102{
103 return mUsed;
104}
105
106}
void SetLength(const float &length)
void SetTransitionTime(const float &transtime)
void SetDecalTime(const float &decaltime)