Project

General

Profile

SO3Engine
SO3SequenceAnimationKey.h
Go to the documentation of this file.
1/*
2-----------------------------------------------------------------------------
3This source file is part of OpenSpace3D
4For the latest info, see http://www.openspace3d.com
5
6Copyright (c) 2012 I-maginer
7
8This program is free software; you can redistribute it and/or modify it under
9the terms of the GNU Lesser General Public License as published by the Free Software
10Foundation; either version 2 of the License, or (at your option) any later
11version.
12
13This program is distributed in the hope that it will be useful, but WITHOUT
14ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
16
17You should have received a copy of the GNU Lesser General Public License along with
18this program; if not, write to the Free Software Foundation, Inc., 59 Temple
19Place - Suite 330, Boston, MA 02111-1307, USA, or go to
20http://www.gnu.org/copyleft/lesser.txt
21
22-----------------------------------------------------------------------------
23*/
24
25#ifndef __SO3_SEQUENCE_ANIMATION_KEY_H__
26#define __SO3_SEQUENCE_ANIMATION_KEY_H__
27
28namespace SO3
29{
30
32{
33public:
34protected:
35 float mPosition;
36 float mLength;
39 bool mUsed;
41private:
42
43public:
47 SSequenceAnimationKey(SAnim* anim, const float& pos, const float& length, const float& transtime, const float& decaltime);
48
51 SAnim* GetAnim();
52
55 float GetPosition();
56
59 void SetPosition(const float& pos);
60
63 float GetLength();
64
67 void SetLength(const float& length);
68
71 float GetTransitionTime();
72
75 void SetTransitionTime(const float& transtime);
76
79 float GetDecalTime();
80
83 void SetDecalTime(const float& decaltime);
84
87 void SetUsed(const bool& state);
88
91 bool IsUsed();
92
96protected:
97private:
102};
103
104}
105
106#endif
void SetLength(const float &length)
void SetTransitionTime(const float &transtime)
void SetDecalTime(const float &decaltime)