SO3Engine
|
SO3SkeletonAnimation.cpp
Go to the documentation of this file.
41SSkeletonAnimation::SSkeletonAnimation(SScene* scene, const std::string& animationName, SSkeleton* skeleton, const unsigned short& id) : SAnim(scene, animationName, skeleton, id, SAnim::SO3_SKELETAL_ANIM)
47 for(Ogre::Animation::NodeTrackList::iterator it = ogreNodesTracks.begin(); it != ogreNodesTracks.end(); it++)
50 std::string animationTrackName = animationName+".skeletonTrack_"+boost::lexical_cast<std::string>(ogreNodeTrack->getHandle());
51 SAnimTrack* animationTrack = new SSkeletonAnimationTrack(animationTrackName, this, ogreNodeTrack->getHandle());
Definition SO3Anim.h:42
void AddAnimationTrack(SAnimTrack *existingAnimationTrack)
Definition SO3Anim.cpp:187
Definition SO3AnimTrack.h:42
Definition SO3Scene.h:125
~SSkeletonAnimation()
Definition SO3SkeletonAnimation.cpp:61
virtual Ogre::AnimationState * _GetOgreAnimationState()
Definition SO3SkeletonAnimation.cpp:65
Definition SO3Skeleton.h:42
Ogre::SkeletonInstance * GetOgreSkeletonPointer()
Definition SO3Skeleton.cpp:252
Definition SO3DataScol.h:38
Generated by 1.9.8