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Bug #410
closedInstancing Detection for .scene exporting
Status:
Resolved
Priority:
Normal
Assignee:
-
Target version:
-
Start date:
06/14/2012
Due date:
% Done:
100%
Estimated time:
0.00 h
Description
There's a feature I'd like to request from OgreMax that would help loads on optimizing the exported scenes. OgreMax detects the regular Max Instances when exporting(if toggled), so it doesn't export a .mesh file for each node, but only exports the bare minimum that is necessary. The other instances are just placed as new nodes in the .scene file.
I've provided a little screen-cap of this option in OgreMax, I believe it should be quite easy to implement as a toggle option in the exporting window(not familiar with Max's inner workings, but it does classify some objects as instances).
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