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Bug #410

closed

Instancing Detection for .scene exporting

Added by dariosamo over 12 years ago. Updated over 12 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
-
Target version:
-
Start date:
06/14/2012
Due date:
% Done:

100%

Estimated time:
0.00 h

Description

There's a feature I'd like to request from OgreMax that would help loads on optimizing the exported scenes. OgreMax detects the regular Max Instances when exporting(if toggled), so it doesn't export a .mesh file for each node, but only exports the bare minimum that is necessary. The other instances are just placed as new nodes in the .scene file.

I've provided a little screen-cap of this option in OgreMax, I believe it should be quite easy to implement as a toggle option in the exporting window(not familiar with Max's inner workings, but it does classify some objects as instances).


Files

Capture.PNG (16.8 KB) Capture.PNG dariosamo, 06/14/2012 11:43 PM
Actions #1

Updated by dariosamo over 12 years ago

Sorry I submitted this as a bug, I could swear I selected the Feature Request option. :/

Actions #2

Updated by arkeon over 12 years ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

Applied in changeset r4602.

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